POV-Ray : Newsgroups : povray.binaries.images : Re: Paris Sewer (sorta) Server Time
4 Nov 2024 19:15:15 EST (-0500)
  Re: Paris Sewer (sorta) (Message 1 to 5 of 5)  
From: Pabs
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 00:14:56
Message: <3977CD90.A00B7791@hotmail.com>
Yann Ramin wrote:

> Pabs wrote:
> > It is prob. just me but I think the crand on the foreground textures
is a bit
> > too much.
> Looks like it.  The scary part its an internal POV texture (Granite
> something or another).

I took a closer look at the sides of the ?cobbles? and noticed this - no
crand look

>  Anyway want the (big) source?

No but You might try positioning all those stones with a macro of some
sort. - you could use the vegetate include (can't help you with a link
sorry ;+< ) to position & rotate them on an invisible half cylinder.
I noticed some are displaced a little - shoddy workmanship (on the part
of the
stonemason/bricklayer:) or ninja turtles trying to steal them for
_uncomfortable_ pillows :-?

Also you might try isosurface stones instead of superelipsoids like
Chris suggested
-Faster & much more flexible - you could use subtraction to make some
cracks &
noise3d to vary their shape a little.
Manual octree box bounding could also help with speed.

--
Bye
Pabs

http://zip.to/pabs3 -> http://www.crosswinds.net/~pabs3


Post a reply to this message

From: Ken
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 00:23:41
Message: <3977CEE2.B2A9A951@pacbell.net>
Pabs wrote:

> No but You might try positioning all those stones with a macro of some
> sort. - you could use the vegetate include (can't help you with a link
> sorry...

http://www.geocities.com/SiliconValley/Program/9231/povray.html

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Pabs
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 00:27:08
Message: <3977D152.EC895146@hotmail.com>
Ken wrote:

> Pabs wrote:
>
> > No but You might try positioning all those stones with a macro of some
> > sort. - you could use the vegetate include (can't help you with a link
> > sorry...
>
> http://www.geocities.com/SiliconValley/Program/9231/povray.html

Ahh Ken saves the day again - what would we all do without you.?
--
Bye
Pabs


Post a reply to this message

From: Ken
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 00:42:57
Message: <3977D364.7A88A8E4@pacbell.net>
Pabs wrote:

> Ahh Ken saves the day again - what would we all do without you.?

Durned if I know - TeeHee

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Yann Ramin
Subject: Re: Paris Sewer (sorta)
Date: 21 Jul 2000 02:11:25
Message: <3977E9A0.A73D1EE3@atrustrivalie.eu.org>
Pabs wrote:
> 
> Yann Ramin wrote:

> 
> No but You might try positioning all those stones with a macro of some
> sort. - you could use the vegetate include (can't help you with a link
> sorry ;+< ) to position & rotate them on an invisible half cylinder.
> I noticed some are displaced a little - shoddy workmanship (on the part
> of the
> stonemason/bricklayer:) or ninja turtles trying to steal them for
> _uncomfortable_ pillows :-?

The idea was to displace them a little (so the sewer wasn't perfect).
Admittedly,it looks really strange :)

> 
> Also you might try isosurface stones instead of superelipsoids like
> Chris suggested
> -Faster & much more flexible - you could use subtraction to make some
> cracks &
> noise3d to vary their shape a little.
> Manual octree box bounding could also help with speed.

I'll have to go grab a version of POV for that.  This is an official
version.

-- 

--------------------------------------------------------------------
Yann Ramin			atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions	www.redshift.com/~yramin
Monterey High IT		www.montereyhigh.com
ICQ 				46805627
AIM				oddatrus
Marina, CA

IRM Developer                   Network Toaster Developer
SNTS Developer                  KLevel Developer

(yes, this .signature is way too big)

"All cats die.  Socrates is dead.  Therefore Socrates is a cat."
	- The Logician

		THE STORY OF CREATION

In the beginning there was data.  The data was without form and null,
and darkness was upon the face of the console; and the Spirit of IBM
was moving over the face of the market.  And DEC said, "Let there be
registers"; and there were registers.  And DEC saw that they carried;
and DEC seperated the data from the instructions.  DEC called the data
Stack, and the instructions they called Code.  And there was evening
and there was a maorning, one interrupt...
		-- Rico Tudor

William Safire's Rules for Writers:

Remembe


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.