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Pabs wrote:
>
> Yann Ramin wrote:
>
> No but You might try positioning all those stones with a macro of some
> sort. - you could use the vegetate include (can't help you with a link
> sorry ;+< ) to position & rotate them on an invisible half cylinder.
> I noticed some are displaced a little - shoddy workmanship (on the part
> of the
> stonemason/bricklayer:) or ninja turtles trying to steal them for
> _uncomfortable_ pillows :-?
The idea was to displace them a little (so the sewer wasn't perfect).
Admittedly,it looks really strange :)
>
> Also you might try isosurface stones instead of superelipsoids like
> Chris suggested
> -Faster & much more flexible - you could use subtraction to make some
> cracks &
> noise3d to vary their shape a little.
> Manual octree box bounding could also help with speed.
I'll have to go grab a version of POV for that. This is an official
version.
--
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Yann Ramin atr### [at] atrustrivalieeuorg
Atrus Trivalie Productions www.redshift.com/~yramin
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AIM oddatrus
Marina, CA
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