POV-Ray : Newsgroups : povray.binaries.images : I-Beams/ Girders using text(... "I" ...) Server Time
2 Oct 2024 00:19:10 EDT (-0400)
  I-Beams/ Girders using text(... "I" ...) (Message 1 to 3 of 3)  
From: ml
Subject: I-Beams/ Girders using text(... "I" ...)
Date: 9 Jul 2000 19:10:15
Message: <3969065F.F356DB8F@unix.ccc.nottingham.ac.uk>
Just an idea from a question posted over on 
comp.graphics.rendering.raytracing
("I-Beams: Union or difference?")

... Use text to form an I-cross-sectioned beam:

// Declare the I-Beams, normailsed to fit into
// a 1 unit cube centred at <0,0,0>.
// The beam extends along the z axis.
// (RSJ: Rolled Steel Joist)

#declare IBeam1 = // Standard rounded cross-section RSJ/Girder/Beam
  object{
    text{ ttf "timrom.ttf" "I", 1, 0 }
    scale <3.45,1.475,1>
    translate <-0.5,-0.5,-0.5>
  }

Image and .pov attached.

-- 
----------------
Martin Lomas
mar### [at] ml1couk
----------------


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Attachments:
Download 'ml000709_i_girders01.jpg' (58 KB) Download 'ml000709_i_girders01.pov.txt' (3 KB)

Preview of image 'ml000709_i_girders01.jpg'
ml000709_i_girders01.jpg

From: Bob Hughes
Subject: Re: I-Beams/ Girders using text(... "I" ...)
Date: 9 Jul 2000 22:26:09
Message: <39693441@news.povray.org>
Pretty good.  How fast or slow is it I have to wonder?  The text object has
never been speedy, however to make the classic (inside curve) I-beam I've used
superellipsoid in CSG difference on a box and that's not really fast either.
Not much of a problem until a large number of CSG operations are done.

Bob


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From: Greg M  Johnson
Subject: Re: I-Beams/ Girders using text(... "I" ...)
Date: 10 Jul 2000 13:33:20
Message: <396A07C1.9334C834@my-dejanews.com>
Try Swiss Black Rounded.

ml wrote:

> Just an idea from a question posted over on
> comp.graphics.rendering.raytracing
> ("I-Beams: Union or difference?")
>
> ... Use text to form an I-cross-sectioned beam:
>
> // Declare the I-Beams, normailsed to fit into
> // a 1 unit cube centred at <0,0,0>.
> // The beam extends along the z axis.
> // (RSJ: Rolled Steel Joist)
>
> #declare IBeam1 = // Standard rounded cross-section RSJ/Girder/Beam
>   object{
>     text{ ttf "timrom.ttf" "I", 1, 0 }
>     scale <3.45,1.475,1>
>     translate <-0.5,-0.5,-0.5>
>   }
>
> Image and .pov attached.
>
> --
> ----------------
> Martin Lomas
> mar### [at] ml1couk
> ----------------
>
>   ------------------------------------------------------------------------
>  [Image]
>
>                                Name: ML000709_I_Girders01.pov
>    ML000709_I_Girders01.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                            Encoding: base64


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