POV-Ray : Newsgroups : povray.binaries.images : Square (WIP 95kb bu) Server Time
2 Oct 2024 00:17:48 EDT (-0400)
  Square (WIP 95kb bu) (Message 1 to 5 of 5)  
From: Kevin Ellis
Subject: Square (WIP 95kb bu)
Date: 7 Jul 2000 14:24:00
Message: <39662040@news.povray.org>
Not sure if anyone remembers the fountain i posted a time back but here is
some more of the scene. It aso has radiosity which I am quite happy with for
an outdoor scene, anyway must go improve and get a new keyboard as I have
tipped a pint of water on this one and the jk...mn key is broken which is
making it hard to choose words, it seems to have stripped the conductor off
the contacts.

Anyway, renderdd in MegaPOV 05a which took just over 7 hours on a P133,
thanks to Jeff ..ee (damn key) for the brick texture inc..ude fi..e, it's
amazing how many words use that key.

Comments and Criticisms more than we..come

Kev

My homepage and ga..ery: http://web.libertysurf.co.uk/kevin.ellis/


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From: Kevin Ellis
Subject: Re: Square (WIP 95kb bu)
Date: 7 Jul 2000 14:31:30
Message: <39662202@news.povray.org>
800*600 version is at
http://web.libertysurf.co.uk/kevin.ellis/MarketSquare.jpg,

WARNING it is about 240kb, and is s..ighty different but that's hard..y
noticab..e rea..y

Cheers
Kev


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From: Chris S 
Subject: Re: Square (WIP 95kb bu)
Date: 7 Jul 2000 14:39:10
Message: <396623ce@news.povray.org>
> Not sure if anyone remembers the fountain i posted a time back but here is
> some more of the scene.

Yep, and it looked pretty cool...

> Comments and Criticisms more than we..come

It looks like you're off to a good start.  There are a lot of great details
but I especially like the foliage around the building.  My only major
complaint would be the lack of contrast giving the image a dim/overcast day
type look.  Try setting ambient low or to 0 and increasing the lighting.

-Chris-


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From: Bob Hughes
Subject: Re: Square (WIP 95kb bu)
Date: 7 Jul 2000 17:00:55
Message: <39664507@news.povray.org>
"Chris S." <chr### [at] bluelectrodecom> wrote in message
news:396623ce@news.povray.org...
| complaint would be the lack of contrast giving the image a dim/overcast day
| type look.  Try setting ambient low or to 0 and increasing the lighting.

I'm always saying that if the main lighting doesn't total rgb 1.5 then the
pigments never reach a full intensity while leaving ambient down too.  That's
just an opinion of course.  If multiple lights are used, and all shine on the
same surface, then each should actually sum up to more than rgb 1.5 since
there appears to be a reduction when they are added together.
The building and grounds are turning out really good; I too remember the
fountain, I'm not that feeble minded.  What looks to me like scattered leaves
could use some clustering or at least a more diverse texture covering the
ground.

Bob


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From: Ian Witham
Subject: Re: Square (WIP 95kb bu)
Date: 8 Jul 2000 06:41:38
Message: <39670562@news.povray.org>
..ooks good.

--

Ian

Inkwell: Ian's Homepage
http://www.topcities.com/cartoon/inkwell/index.htm


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