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Very nice. The modeling is simple, and the flames could use some work,
but it's a beautiful piece. I love the patterns of shadows it makes.
Dennis McDaniel wrote:
> This is a model of a candelabra that my uncle made for my wife and me
> as a wedding gift. Modeled in Moray, rendered in POV-Ray 3.1g.
> Original render was @ 1280x1024 and took just over 7 hours on my C500.
>
> I'm very anxious about the pending (?) release of the next official
> version of POV-Ray and the subsequent release of Moray which will
> incorporate new features such as photons. I really like the new
> effects, but I've become very dependant on Moray and haven't had the
> wherewithall to try to use Mega'. I know the flames need some work,
> but I was having problems with media.
>
> Opinions?
>
> Dennis
>
> [Image]
>
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/
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Ah, the elusive flame. I just used nested transmitting egg-shaped
things.
Here's the code if you wanna take a look:
#declare flameb = merge {
intersection {
sphere { <0,0,0>,.3 scale <.16,1,.16> }
plane { -y,.00001 }
}
intersection {
sphere { <0,0,0>,.3 scale <.1599,.2,.1599> }
plane { y,0 }
}
}
#declare flame = union {
object { flameb
texture {
pigment {
gradient y
turbulence 0.2
translate -.2*y
scale .38
color_map {
[0.0 rgbt<-.5,-.3,1.2,.6>]
[0.1 rgbt<-.5,-.3,1.2,.6>]
[0.25 rgbt<.9,.8,.1,.3>]
[0.4 rgbt<.9,.9,.85,.2>]
[1.0 rgbt<.9,.9,.85,.2>]
}
}
finish { ambient 2 diffuse 0 }
}
}
object { flameb scale 1.1 pigment { color rgbt <.9,.8,.6,.5> } finish {
ambient 1 diffuse 0 } }
sphere { <0,0,0>,1 hollow
texture { pigment { color Clear } }
finish { ambient 0 diffuse 0 }
interior {
media {
emission <1,.5,0>
density {
spherical
turbulence .1
color_map {
[0.0 rgb<.4,.4,.4>]
[0.2 rgb<.7,.7,.7>]
[1.0 rgb<1,1,1>]
}
}
}
}
scale .12 translate .13*y
}
}
#undef flameb
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Thanks for the advice. I don't know if I'm in love with the flames, but
they definitely look a lot less like Christmas lights. I think I'm going to
call this one complete.
Dennis
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3964b716@news.povray.org...
Use 'emission rgb 2' or something like that and in addition to that an
absorbing media with the same absorbtion-color, but use colors witch absorb
all light but the color of your emitting media (something like rgb
1-emicol). That gives you bright media, witch can also be seen on bright
backgrounds.
Just something I learned here recently, hope it helps.
Marc-Hendrik
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Attachments:
Download 'candelabra.jpg' (68 KB)
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