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From: Dennis McDaniel
Subject: Candelabra
Date: 5 Jul 2000 13:20:47
Message: <39636E16.A0A257F7@inreach.com>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
This is a model of a candelabra that my uncle made for my wife and me as
a wedding gift.  Modeled in Moray, rendered in POV-Ray 3.1g. 
Original render was @ 1280x1024 and took just over 7 hours on my C500.
<p>I'm very anxious about the pending (?) release of the next official
version of POV-Ray and the subsequent release of Moray which will incorporate
new features such as photons.  I really like the new effects, but
I've become very dependant on Moray and haven't had the wherewithall to
try to use Mega'.  I know the flames need some work, but I was having
problems with media.
<p>Opinions?
<p>Dennis
<center>
<p><img SRC="cid:par### [at] inreachcom" height=480 width=600></center>
</html>


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From: Josh English
Subject: Re: Candelabra
Date: 5 Jul 2000 15:34:48
Message: <39638E2F.A9CC4273@spiritone.com>
Very nice. The modeling is simple, and the flames could use some work,
but it's a beautiful piece. I love the patterns of shadows it makes.

Dennis McDaniel wrote:

> This is a model of a candelabra that my uncle made for my wife and me
> as a wedding gift.  Modeled in Moray, rendered in POV-Ray 3.1g.
> Original render was @ 1280x1024 and took just over 7 hours on my C500.
>
> I'm very anxious about the pending (?) release of the next official
> version of POV-Ray and the subsequent release of Moray which will
> incorporate new features such as photons.  I really like the new
> effects, but I've become very dependant on Moray and haven't had the
> wherewithall to try to use Mega'.  I know the flames need some work,
> but I was having problems with media.
>
> Opinions?
>
> Dennis
>
>                                [Image]
>
--
Josh English -- Lexiphanic Lethomaniac
eng### [at] spiritonecom
The POV-Ray Cyclopedia http://www.spiritone.com/~english/cyclopedia/


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From: Kari Kivisalo
Subject: Re: Candelabra
Date: 5 Jul 2000 17:29:23
Message: <3963A8A3.A6FDE34C@kivisalo.net>
Using area lights with circular and orient keywords
should soften the shadows nicely. Photons? Maybe.
Otherwise good work.

K.K.


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From: Tony[B]
Subject: Re: Candelabra
Date: 5 Jul 2000 18:30:54
Message: <3963b71e@news.povray.org>
The candle flames suck, but the rest is awesome!


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From: David Fontaine
Subject: Re: Candelabra
Date: 5 Jul 2000 22:15:16
Message: <3963E9F1.6A1BC02E@faricy.net>
Ah, the elusive flame. I just used nested transmitting egg-shaped
things.
Here's the code if you wanna take a look:

#declare flameb = merge {
   intersection {
      sphere { <0,0,0>,.3 scale <.16,1,.16> }
      plane { -y,.00001 }
   }
   intersection {
      sphere { <0,0,0>,.3 scale <.1599,.2,.1599> }
      plane { y,0 }
   }
}
#declare flame = union {
object { flameb
   texture {
      pigment {
         gradient y
         turbulence 0.2
         translate -.2*y
         scale .38
         color_map {
            [0.0 rgbt<-.5,-.3,1.2,.6>]
            [0.1 rgbt<-.5,-.3,1.2,.6>]
            [0.25 rgbt<.9,.8,.1,.3>]
            [0.4 rgbt<.9,.9,.85,.2>]
            [1.0 rgbt<.9,.9,.85,.2>]
         }
      }
      finish { ambient 2 diffuse 0 }
   }
}
object { flameb scale 1.1 pigment { color rgbt <.9,.8,.6,.5> } finish {
ambient 1 diffuse 0 } }
sphere { <0,0,0>,1 hollow
   texture { pigment { color Clear } }
   finish { ambient 0 diffuse 0 }
   interior {
      media {
         emission <1,.5,0>
         density {
            spherical
            turbulence .1
            color_map {
               [0.0 rgb<.4,.4,.4>]
               [0.2 rgb<.7,.7,.7>]
               [1.0 rgb<1,1,1>]
            }
         }
      }
   }
   scale .12 translate .13*y
}
}
#undef flameb

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Psychomek
Subject: Re: Candelabra
Date: 6 Jul 2000 02:24:27
Message: <39642671.4E449653@home.com>
PLEASE! POST THE CODE!!!!  Love teh glass  and the caustics

Dennis McDaniel wrote:

> This is a model of a candelabra that my uncle made for my wife and me
> as a wedding gift.  Modeled in Moray, rendered in POV-Ray 3.1g.
> Original render was @ 1280x1024 and took just over 7 hours on my C500.
>
> I'm very anxious about the pending (?) release of the next official
> version of POV-Ray and the subsequent release of Moray which will
> incorporate new features such as photons.  I really like the new
> effects, but I've become very dependant on Moray and haven't had the
> wherewithall to try to use Mega'.  I know the flames need some work,
> but I was having problems with media.
>
> Opinions?
>
> Dennis
>
>                                [Image]
>


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From: Dennis McDaniel
Subject: Re: Candelabra
Date: 6 Jul 2000 12:06:06
Message: <3964ae6e@news.povray.org>
Glad you like it.  I'm playing with the flame texture.  Let me get it 
closer and then I'll post it.  I finally figured out my media 
problem--forgot to make my sky sphere hollow--Doh!  The only problem I'm 
having now it getting the flame bright enough.  Anybody have any 
suggestions?  I'm pretty new to media.  I'm playing with David's 
suggestion too (thanks).

Dennis


  "Psychomek" <psy### [at] homecom> wrote in message 
news:39642671.4E449653@home.com...
  PLEASE! POST THE CODE!!!!  Love teh glass  and the caustics 
  Dennis McDaniel wrote: 

    This is a model of a candelabra that my uncle made for my wife and 
me as a wedding gift.  Modeled in Moray, rendered in POV-Ray 3.1g.  
Original render was @ 1280x1024 and took just over 7 hours on my C500. 
    I'm very anxious about the pending (?) release of the next official 
version of POV-Ray and the subsequent release of Moray which will 
incorporate new features such as photons.  I really like the new 
effects, but I've become very dependant on Moray and haven't had the 
wherewithall to try to use Mega'.  I know the flames need some work, but 
I was having problems with media. 

    Opinions? 

    Dennis


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From: Marc-Hendrik Bremer
Subject: Re: Candelabra
Date: 6 Jul 2000 12:43:02
Message: <3964b716@news.povray.org>
Use 'emission rgb 2' or something like that and in addition to that an
absorbing media with the same absorbtion-color, but use colors witch absorb
all light but the color of your emitting media (something like rgb
1-emicol). That gives you bright media, witch can also be seen on bright
backgrounds.

Just something I learned here recently, hope it helps.

Marc-Hendrik


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From: Psychomek
Subject: Re: Candelabra
Date: 7 Jul 2000 06:39:31
Message: <3965B3E1.33981FE7@home.com>
Great!  but please no more posting in HTML

Dennis McDaniel wrote:

> Glad you like it.  I'm playing with the flame texture.  Let me get it
> closer and then I'll post it.  I finally figured out my media
> problem--forgot to make my sky sphere hollow--Doh!  The only problem
> I'm having now it getting the flame bright enough.  Anybody have any
> suggestions?  I'm pretty new to media.  I'm playing with David's
> suggestion too (thanks). Dennis
>
>
>      "Psychomek" <psy### [at] homecom> wrote in message
>      news:39642671.4E449653@home.com...PLEASE! POST THE CODE!!!!
>      Love teh glass  and the caustics
>
>      Dennis McDaniel wrote:
>
>     > This is a model of a candelabra that my uncle made for my
>     > wife and me as a wedding gift.  Modeled in Moray, rendered
>     > in POV-Ray 3.1g.  Original render was @ 1280x1024 and took
>     > just over 7 hours on my C500.
>     >
>     > I'm very anxious about the pending (?) release of the next
>     > official version of POV-Ray and the subsequent release of
>     > Moray which will incorporate new features such as
>     > photons.  I really like the new effects, but I've become
>     > very dependant on Moray and haven't had the wherewithall
>     > to try to use Mega'.  I know the flames need some work,
>     > but I was having problems with media.
>     >
>     > Opinions?
>     >
>     > Dennis
>     >
>


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From: Dennis McDaniel
Subject: Re: Candelabra
Date: 7 Jul 2000 11:06:49
Message: <3965f209@news.povray.org>
Thanks for the advice.  I don't know if I'm in love with the flames, but
they definitely look a lot less like Christmas lights.  I think I'm going to
call this one complete.

Dennis


"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3964b716@news.povray.org...
Use 'emission rgb 2' or something like that and in addition to that an
absorbing media with the same absorbtion-color, but use colors witch absorb
all light but the color of your emitting media (something like rgb
1-emicol). That gives you bright media, witch can also be seen on bright
backgrounds.

Just something I learned here recently, hope it helps.

Marc-Hendrik


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