POV-Ray : Newsgroups : povray.binaries.images : Quartz Crystal (point.jpg 5k) Server Time
2 Oct 2024 02:19:36 EDT (-0400)
  Quartz Crystal (point.jpg 5k) (Message 8 to 17 of 17)  
<<< Previous 7 Messages Goto Initial 10 Messages
From: David Fontaine
Subject: Re: Quartz Crystal (point.jpg 5k)
Date: 4 Jul 2000 19:47:18
Message: <396275EF.F4525D17@faricy.net>
I'm sort of a rock collector. I've thought about trying to render a cluster,
but it sounds like an awfully hard task... (depending on the mineral being
rendered, of course -- don't even think about Barite or Bismuth!)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


Post a reply to this message

From: SamuelT
Subject: Re: Quartz Crystal (point.jpg 5k)
Date: 4 Jul 2000 22:31:25
Message: <39629ECD.D80CCD96@aol.com>
Bimuth would be a task alright. Apophyllite should make an interesting render.

David Fontaine wrote:

> I'm sort of a rock collector. I've thought about trying to render a cluster,
> but it sounds like an awfully hard task... (depending on the mineral being
> rendered, of course -- don't even think about Barite or Bismuth!)
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Andrea Ryan
Subject: Re: Quartz Crystal (point.jpg 5k)
Date: 4 Jul 2000 22:32:06
Message: <39629BED.3D41F5C9@global2000.net>
Yes... bismuth looks really hard.  I have a picture of a piece in a book on
rocks and minerals.
Brendan Ryan

David Fontaine wrote:

> I'm sort of a rock collector. I've thought about trying to render a cluster,
> but it sounds like an awfully hard task... (depending on the mineral being
> rendered, of course -- don't even think about Barite or Bismuth!)
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/


Post a reply to this message

From: Andrea Ryan
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 4 Jul 2000 22:59:20
Message: <3962A245.5A3A0246@global2000.net>
Could the crystal's faces be made imperfectly like the ones in the picture
that I scanned in?  The faces at the tip are of different sizes.  The bottom
has a milky color.  The tip is a little rounded.
Brendan Ryan


Post a reply to this message


Attachments:
Download 'quartz3.jpg' (13 KB)

Preview of image 'quartz3.jpg'
quartz3.jpg


 

From: SamuelT
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 5 Jul 2000 12:32:29
Message: <396363FB.60B86C38@aol.com>
Ah, yours looks like it has been in a creek or a wash for a length of time. :)
The top faces on mine are imperfect, that is they are all different sizes. I
choose how different the sizes are from one-another. As for the rounded tip on
yours, it's that way because it has been damaged (as if you didn't know :).
That damaged tip could be accomplished by intersecting the crystal with another
noise3d isosurface. I tried to get the milky color to be as bright as yours
(and many of the ones I have), but the media just wouldn't brighten up. It
would get brighter near the top, but darker when it cast a shadow in itself.

Brendan Ryan wrote:

> Could the crystal's faces be made imperfectly like the ones in the picture
> that I scanned in?  The faces at the tip are of different sizes.  The bottom
> has a milky color.  The tip is a little rounded.
> Brendan Ryan


Post a reply to this message

From: Peter Popov
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 5 Jul 2000 17:40:47
Message: <2ga7msc8jqhlr8o4670rk6f05m9ekgooet@4ax.com>
On Wed, 05 Jul 2000 09:36:15 -0700, SamuelT <STB### [at] aolcom> wrote:

>I tried to get the milky color to be as bright as yours
>(and many of the ones I have), but the media just wouldn't brighten up. It
>would get brighter near the top, but darker when it cast a shadow in itself.

Is it scattering media you're using? If so, did you try lowering
extinction?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Andrea Ryan
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 5 Jul 2000 21:55:30
Message: <3963E4D3.955CC805@global2000.net>
A quote from the official POV-Ray docs.
Brendan Ryan

Note a strange design side-effect was discovered during testing and it was too
difficult to fix. If the enclosing object uses transmit rather than filter for
transparency, then the media casts no shadows. For example:

 object{MyObject pigment{rgbt 1.0} interior{media{MyMedia}}} //no shadows
 object{MyObject pigment{rgbf 1.0} interior{media{MyMedia}}} //shadows



Peter Popov wrote:

> On Wed, 05 Jul 2000 09:36:15 -0700, SamuelT <STB### [at] aolcom> wrote:
>
> >I tried to get the milky color to be as bright as yours
> >(and many of the ones I have), but the media just wouldn't brighten up. It
> >would get brighter near the top, but darker when it cast a shadow in itself.
>
> Is it scattering media you're using? If so, did you try lowering
> extinction?
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usanet
> TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: SamuelT
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 5 Jul 2000 23:56:33
Message: <39640443.50FC111C@aol.com>
Thanks! I'll try lowering extinction, and that should give me some beautiful
'cloud' inclusions.

Peter Popov wrote:

> On Wed, 05 Jul 2000 09:36:15 -0700, SamuelT <STB### [at] aolcom> wrote:
>
> >I tried to get the milky color to be as bright as yours
> >(and many of the ones I have), but the media just wouldn't brighten up. It
> >would get brighter near the top, but darker when it cast a shadow in itself.
>
> Is it scattering media you're using? If so, did you try lowering
> extinction?
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] usanet
> TAG      e-mail : pet### [at] tagpovrayorg

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Peter Popov
Subject: Re: Real Quartz Crystal 12.4kbbu
Date: 6 Jul 2000 01:17:34
Message: <p558mscoq74e68e157ib1c6f6dnd72c81i@4ax.com>
On Wed, 05 Jul 2000 21:45:56 -0400, Andrea Ryan <ary### [at] global2000net>
wrote:

>A quote from the official POV-Ray docs.
>Brendan Ryan
>
>Note a strange design side-effect was discovered during testing and it was too
>difficult to fix. If the enclosing object uses transmit rather than filter for
>transparency, then the media casts no shadows. For example:
>
> object{MyObject pigment{rgbt 1.0} interior{media{MyMedia}}} //no shadows
> object{MyObject pigment{rgbf 1.0} interior{media{MyMedia}}} //shadows

Thanks, Brendan, but Samuel said the media casts a shadow on itself so
the container's transparency type is not the matter here. Unless...
unless you mean to give it filter *and* a little transmt? Is that what
you have in mind? I haven't tried it, it might just work.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: Dan Farmer
Subject: Re: Quartz Crystal (point.jpg 5k)
Date: 6 Jul 2000 17:14:30
Message: <3964F5BC.5FD84078@pattersondental.com>
I did several images once of clusters of quartz crystals with gold embedded in
the matrix.  Fun stuff!

David Fontaine wrote:

> I'm sort of a rock collector. I've thought about trying to render a cluster,
> but it sounds like an awfully hard task... (depending on the mineral being
> rendered, of course -- don't even think about Barite or Bismuth!)
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/


Post a reply to this message

<<< Previous 7 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.