POV-Ray : Newsgroups : povray.binaries.images : Fishtank (frame from animation) (without fish - still!) Server Time
2 Oct 2024 02:18:25 EDT (-0400)
  Fishtank (frame from animation) (without fish - still!) (Message 1 to 8 of 8)  
From: Lee Brown
Subject: Fishtank (frame from animation) (without fish - still!)
Date: 2 Jul 2000 17:01:57
Message: <395fadc5@news.povray.org>
Well this took about 10 hours total to render.  This will be the next effort
for my animation, but I'm going to have to cut down on the frame render time
because I don't want to spend 20 days getting it produced.

This image is a little more subtle than the last one.  Better composition I
hope and not so drastic caustic and dispersion effects.

Comments and suggestions are invited.

Lee
--
lee### [at] prodigynet


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From: Lee Brown
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 2 Jul 2000 17:08:34
Message: <395faf52@news.povray.org>
Doh!  Forgot the attachment.....


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Attachments:
Download 'Tank.jpg' (15 KB)

Preview of image 'Tank.jpg'
Tank.jpg


 

From: Rick
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 3 Jul 2000 06:36:27
Message: <39606cab@news.povray.org>
hmmm, seems to be missing something.. (no not the fish), hmmmm,

Rick


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From: Kari Kivisalo
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 3 Jul 2000 08:11:39
Message: <39608322.BD09FDA1@kivisalo.net>
Rick wrote:
> hmmm, seems to be missing something..

Small treasure chest, shipwreck, 30's diver, seaweed, coral, sand,
rocks, a cave, shells, lights, all those oxygen/filtering thingies
+ bubbles. A cat licking his paw would explaing the missing fish.

K.K.


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From: Rick
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 3 Jul 2000 13:55:40
Message: <3960d39c@news.povray.org>
> Small treasure chest, shipwreck, 30's diver, seaweed, coral, sand,
> rocks, a cave, shells, lights, all those oxygen/filtering thingies
> + bubbles. A cat licking his paw would explaing the missing fish.

that might have been it, yeah!

Rick


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From: Lee Brown
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 3 Jul 2000 16:16:25
Message: <3960f499@news.povray.org>
> > Small treasure chest, shipwreck, 30's diver, seaweed, coral, sand,
> > rocks, a cave, shells, lights, all those oxygen/filtering thingies
> > + bubbles. A cat licking his paw would explaing the missing fish.
>
> that might have been it, yeah!
OK, so there is still some stuff to add, but does the overall composition
look good?  This is the first scene that I've done that is a bit more than
just mathematical stuff.

I've still to look for goodies to add to the scene.

Thanks,
Lee
--
lee### [at] prodigynet


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From: Bob Hughes
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 3 Jul 2000 16:25:44
Message: <3960f6c8@news.povray.org>
"Lee Brown" <lee### [at] prodigynet> wrote in message
news:3960f499@news.povray.org...
| OK, so there is still some stuff to add, but does the overall composition
| look good?

Seems the camera is looking a bit too high up unless you plan to put something
on the wall.  The lighting could use more from just the lamp and less from
elsewhere unless you turn the lamp off altogether, because it's too well lit
to have a lamp on as it is now.  Or there just isn't enough difference between
the two light sources.

Bob


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From: Lee Brown
Subject: Re: Fishtank (frame from animation) (without fish - still!)
Date: 6 Jul 2000 03:45:47
Message: <3964392b@news.povray.org>
> | OK, so there is still some stuff to add, but does the overall
composition
> | look good?
>
> Seems the camera is looking a bit too high up unless you plan to put
something
> on the wall.
Good point.  I guess a more realistic wall colouring would be a good too.
Not difficult.

> The lighting could use more from just the lamp and less from
> elsewhere unless you turn the lamp off altogether, because it's too well
lit
> to have a lamp on as it is now.
There is a pointlight somewhere on the ceiling (not very realistic now that
you mention it).  I'll make some kind of light with a translucent shade.  I
need the practice modelling anyways.


> Bob
Thanks for the pointers,

Lee
--
lee### [at] prodigynet


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