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Here's a little (untextured, at the moment) pic I'm working on (using
Moray 3.2 & PovRay 3.1g). Any comments/criticisms would be greatly
appreciated. Thanks in advance.
Hookflash
P.S. I'm having trouble lighting my scenes... What are the most common
methods used (I remember hearing something about "3-point lighting",
whatever that means)?
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Attachments:
Download 'ship.jpg' (26 KB)
Preview of image 'ship.jpg'
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"Hookflash" <hoo### [at] hotmailcom> wrote in message
news:396### [at] hotmailcom...
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| P.S. I'm having trouble lighting my scenes... What are the most common
| methods used (I remember hearing something about "3-point lighting",
| whatever that means)?
Looks remotely similar to a drawing I made once of a thin atmosphere aircraft,
had larger turbines than this but were mounted as part of the wings.
The lighting rule is basically 3 lights, one behind and up some, one above and
to the side, one below. I think that's it anyhow; of course the intensities
vary too, the main light being above and one side.
There's a web page someplace telling about it but I can't find the link now.
It's not for every scene you ever create, I think anyone will tell you that.
Bob
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Hookflash wrote:
> P.S. I'm having trouble lighting my scenes... What are the most common
> methods used (I remember hearing something about "3-point lighting",
> whatever that means)?
3-point lighting is basically a photographic lighting technique. Read more
here :
http://zimmer.csufresno.edu/~candace/design1.htm
It's just one method though, not suitable in all situations.
G.
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On Sun, 02 Jul 2000 22:23:03 -0500, Hookflash <hoo### [at] hotmailcom>
wrote:
>P.S. I'm having trouble lighting my scenes... What are the most common
>methods used (I remember hearing something about "3-point lighting",
>whatever that means)?
Here's what I usually use for showing off a model:
#declare Brightness = 1; // tweak to fit;
// #declare High_Quality = on; // uncomment if needed
light_source
{ <0,100,0> color White*0.5*Brightness
#ifdef (High_Quality)
area_light
20*x, 20*z,
5, 5
adaptive 1
jitter
#end
spotlight
point_at 0
radius 5
falloff 13
tightness 100
}
light_source
{ <100,100,-100> color rgb <1,0.9,0.8>/2*Brightness
#ifdef (High_Quality)
area_light
15*sqrt(2)*(x+z), 30*x,
5, 5
adaptive 1
jitter
#end
}
light_source
{ <0,40,60> color rgb <0.8,0.9,1>/2*Brightness
#ifdef (High_Quality)
area_light
10*sqrt(2)*(x-z), 20*x,
5, 5
adaptive 1
jitter
#end
spotlight
point_at 0
radius 5
falloff 15
tightness 10
}
Seems to work OK for models that fit a sphere { 0, 10 }.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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Nice... Looks like it would fly... Maybe the wings need to be longer in span
for better lift... Looks like you need flaps for control and some type of
rudder too... Very good concept stage... :)
Hookflash wrote:
> Here's a little (untextured, at the moment) pic I'm working on (using
> Moray 3.2 & PovRay 3.1g). Any comments/criticisms would be greatly
> appreciated. Thanks in advance.
>
> Hookflash
>
> P.S. I'm having trouble lighting my scenes... What are the most common
> methods used (I remember hearing something about "3-point lighting",
> whatever that means)?
>
> ------------------------------------------------------------------------
> [Image]
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