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Here's Gilles grass placed on a HF
approx 10million blades of grass
4mins parse time
12 mins render time
Mick
Post a reply to this message
Attachments:
Download 'grass2.jpg' (190 KB)
Preview of image 'grass2.jpg'

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All these grass rederings are very impressive. I have yet to look at the
code ( I will soon though, for sure.) I can't wait to it used on a fully
developed scene.
Heres an idea: using the same technique for generating large numbers of
objects, make a galaxy or a globular cluster.( You wouldn't have to have
billions of stars, I think a few million might do the trick.) With the right
media that might look pretty cool.
Halbert
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:395e124a@news.povray.org...
> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time
>
> Mick
>
>
>
Post a reply to this message
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It looks even nicer in the background. This will really complement scenes to
come. Hey, maybe I can go back and finish my Arda image the way I really
wanted to...
PS: How much memory did this consume?
PPS: Can someone add this as a 'primitive' to POV-Ray? Chris? Perhaps a
derivative of your particle system (just add the collision detection to this
and it's perfect).
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In article <395e124a@news.povray.org>, "Mick Hazelgrove"
<mic### [at] mhazelgrove fsnet co uk> wrote:
> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
It needs some radiosity to fill in the dark places between the blades.
Or try placing a dim light source at the camera position(something I
often do which produces better results than "ambient").
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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In article <395e1a82@news.povray.org>, "Tony[B]"
<ben### [at] panama c-com net> wrote:
> PPS: Can someone add this as a 'primitive' to POV-Ray? Chris? Perhaps
> a derivative of your particle system (just add the collision
> detection to this and it's perfect).
I have been wondering about this myself...it should even be possible to
recursively divide it into patches which would be generated on the fly,
to save memory at the cost of rendering speed.
I am also thinking about cloth and gels...if anyone has information on
these, it would be welcome.
BTW, I just finished the last touches on inter-particle forces and have
begun testing.
--
Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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In Hand - just give me a few hours!
Mick
"Chris Huff" <chr### [at] mac com> wrote in message
news:chrishuff-A930D1.11391401072000@news.povray.org...
> In article <395e124a@news.povray.org>, "Mick Hazelgrove"
> <mic### [at] mhazelgrove fsnet co uk> wrote:
>
> > Here's Gilles grass placed on a HF
> >
> > approx 10million blades of grass
>
> It needs some radiosity to fill in the dark places between the blades.
> Or try placing a dim light source at the camera position(something I
> often do which produces better results than "ambient").
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] mac com
> TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
Post a reply to this message
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> I am also thinking about cloth and gels...if anyone has information on
> these, it would be welcome.
For gels, Hugo Elias. For cloth, Xavier Provot.
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Well there goes all Samuel's hard work down the drain is all I can think.
Bitter-sweet.
Bob
"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
news:395e124a@news.povray.org...
|
| approx 10million blades of grass
|
| 4mins parse time
| 12 mins render time
Post a reply to this message
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Not at all, I'm not sure I can adapt Gilles technique to the wind blown
grass of Samuals code with the same quality.
Mick
"Bob Hughes" <per### [at] aol com?subject=PoV-News:> wrote in message
news:395e5995@news.povray.org...
> Well there goes all Samuel's hard work down the drain is all I can think.
> Bitter-sweet.
>
> Bob
>
> "Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> wrote in message
> news:395e124a@news.povray.org...
> |
> | approx 10million blades of grass
> |
> | 4mins parse time
> | 12 mins render time
>
>
>
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Ouch that does not look pleasant to step on...
I liked the slower grass better it had a softer look to it...
real grass not cut looks parallel until you get to the top where the
sides join and curve inward... hard to explain... ill make a pict...?
Mick Hazelgrove wrote:
> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time
>
> Mick
>
> [Image]
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