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4 Nov 2024 21:23:44 EST (-0500)
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From: Chris Huff
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 12:39:08
Message: <chrishuff-A930D1.11391401072000@news.povray.org>
In article <395e124a@news.povray.org>, "Mick Hazelgrove" 
<mic### [at] mhazelgrovefsnetcouk> wrote:

> Here's Gilles grass placed on a HF
> 
> approx 10million blades of grass

It needs some radiosity to fill in the dark places between the blades. 
Or try placing a dim light source at the camera position(something I 
often do which produces better results than "ambient").

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Chris Huff
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 12:53:24
Message: <chrishuff-EF1BC1.11533101072000@news.povray.org>
In article <395e1a82@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> PPS: Can someone add this as a 'primitive' to POV-Ray? Chris? Perhaps 
> a derivative of your particle system (just add the collision 
> detection to this and it's perfect).

I have been wondering about this myself...it should even be possible to 
recursively divide it into patches which would be generated on the fly, 
to save memory at the cost of rendering speed.

I am also thinking about cloth and gels...if anyone has information on 
these, it would be welcome.
BTW, I just finished the last touches on inter-particle forces and have 
begun testing.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: Mick Hazelgrove
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 12:54:04
Message: <395e222c$1@news.povray.org>
In Hand - just give me a few hours!

Mick

"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-A930D1.11391401072000@news.povray.org...
> In article <395e124a@news.povray.org>, "Mick Hazelgrove"
> <mic### [at] mhazelgrovefsnetcouk> wrote:
>
> > Here's Gilles grass placed on a HF
> >
> > approx 10million blades of grass
>
> It needs some radiosity to fill in the dark places between the blades.
> Or try placing a dim light source at the camera position(something I
> often do which produces better results than "ambient").
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/


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From: Tony[B]
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 14:09:03
Message: <395e33bf@news.povray.org>
> I am also thinking about cloth and gels...if anyone has information on
> these, it would be welcome.

For gels, Hugo Elias. For cloth, Xavier Provot.


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From: Bob Hughes
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 16:50:29
Message: <395e5995@news.povray.org>
Well there goes all Samuel's hard work down the drain is all I can think.
Bitter-sweet.

Bob

"Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
news:395e124a@news.povray.org...
|
| approx 10million blades of grass
|
| 4mins parse time
| 12 mins render time


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From: Mick Hazelgrove
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 17:06:33
Message: <395e5d59@news.povray.org>
Not at all, I'm  not sure I can adapt Gilles technique to the wind blown
grass of Samuals code with the same quality.

Mick

"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:395e5995@news.povray.org...
> Well there goes all Samuel's hard work down the drain is all I can think.
> Bitter-sweet.
>
> Bob
>
> "Mick Hazelgrove" <mic### [at] mhazelgrovefsnetcouk> wrote in message
> news:395e124a@news.povray.org...
> |
> | approx 10million blades of grass
> |
> | 4mins parse time
> | 12 mins render time
>
>
>


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From: Moon47
Subject: Re: Fast grass on HF
Date: 1 Jul 2000 23:03:39
Message: <395D628D.87B69197@earthlink.net>
Ouch that does not look pleasant to step on...
I liked the slower grass better it had a softer look to it...
real grass not cut looks parallel until you get to the top where the
sides join and curve inward... hard to explain... ill make a pict...?
Mick Hazelgrove wrote:

> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time
>
> Mick
>
>  [Image]


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From: Rick
Subject: Re: Fast grass on HF
Date: 2 Jul 2000 07:51:10
Message: <395f2cae$1@news.povray.org>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time

holly frak!

nice as well!

Rick


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From: Alberto
Subject: Re: Fast grass on HF
Date: 2 Jul 2000 09:58:09
Message: <395F48EC.3AA10B3A@usb.ve>
Rick wrote:
> 
> > approx 10million blades of grass
> >
> > 4mins parse time
> > 12 mins render time
> 
> holly frak!
> 
> nice as well!
> 
> Rick

ditto.

Alberto


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From: SamuelT
Subject: Re: Fast grass on HF
Date: 2 Jul 2000 13:53:16
Message: <395F8258.650C1EEC@aol.com>
Wow.... That's really fast :) I'm going to have to dissect his code to
figure out how the blades were made, and how they were placed into the
mesh. His grass needs the eval_pigment add-on for directional rotation,
but it is very cool nontheless.

Mick Hazelgrove wrote:

> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time
>
> Mick
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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