Wow.... That's really fast :) I'm going to have to dissect his code to
figure out how the blades were made, and how they were placed into the
mesh. His grass needs the eval_pigment add-on for directional rotation,
but it is very cool nontheless.
Mick Hazelgrove wrote:
> Here's Gilles grass placed on a HF
>
> approx 10million blades of grass
>
> 4mins parse time
> 12 mins render time
>
> Mick
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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