POV-Ray : Newsgroups : povray.binaries.images : Starcraft units - ~43K Server Time
2 Oct 2024 06:23:44 EDT (-0400)
  Starcraft units - ~43K (Message 7 to 16 of 26)  
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From: Bob Hughes
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:19:53
Message: <395d2b19@news.povray.org>
Gee, for a new guy in town (here rather) you sure get the envy going.
I'd still like it better if there were individual textures on the various
parts, whatever the heck they are.  Of course, "better" is relative to the
last "best" and never ceases to exist  :-)

Bob


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From: Ben Lauritzen
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:30:29
Message: <395d2d95@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:395d2b19@news.povray.org...
> Gee, for a new guy in town (here rather) you sure get the envy going.

Not many envious of my texturing skills, I hope.

> I'd still like it better if there were individual textures on the various
> parts, whatever the heck they are.  Of course, "better" is relative to the
> last "best" and never ceases to exist  :-)
>
> Bob
>

I'm not sure what the best way to create individual textures is.  Meaning,
would it be best to use the same image_map for all parts, just oriented for
each one?  Or something else?  I'm going to draw up squadron markings and
such, but that doesn't texture the whole thing.


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From: Bob Hughes
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:46:44
Message: <395d3164@news.povray.org>
"Ben Lauritzen" <loo### [at] yahoocom> wrote in message
news:395d2d95@news.povray.org...
| "Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
| news:395d2b19@news.povray.org...
|
| I'm not sure what the best way to create individual textures is.  Meaning,
| would it be best to use the same image_map for all parts, just oriented for
| each one?  Or something else?  I'm going to draw up squadron markings and
| such, but that doesn't texture the whole thing.

Well, you had said it was all CSG so I presumed that to mean POV-Ray
primitives and such, so not a DXF export from something else; no faceting
noticed either :-)
All I was suggesting were various pigments on individual pieces then, like
gold on the engine cowlings or weapons.  Just an example.

Bob


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From: Ben Lauritzen
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 19:50:42
Message: <395d3252$2@news.povray.org>
> Well, you had said it was all CSG so I presumed that to mean POV-Ray
> primitives and such, so not a DXF export from something else;

You presumed correctly

> no faceting noticed either :-)
> All I was suggesting were various pigments on individual pieces then, like
> gold on the engine cowlings or weapons.  Just an example.
>
> Bob

Ah...


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From: David Fontaine
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 30 Jun 2000 21:10:02
Message: <395D434F.C57F660C@faricy.net>
*drool*
Pretty good for a second post!

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 00:46:13
Message: <395D7693.FAC44E45@pacbell.net>
Ben Lauritzen wrote:

> Amazing what a few numbers will do... it looks better already thanks

I keep thinking that about my paycheck :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Lt  Kettch
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 03:13:38
Message: <395D9991.87D28184@aol.com>
Now if only the game looked this good...


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From: ryan constantine
Subject: Re: Wraith, better(at least I think so) ~21.5K
Date: 1 Jul 2000 03:41:00
Message: <395D9FBF.38F70F83@yahoo.com>
i like what i see, but it's hard to see...

on some web page i visit often (i don't remember which) they are of the
opinion that a model on a white background best shows off the quality of
the model; and i tend to agree.  for model showcases this seems best. 
for scenes of course, the details of a model aren't always needed.  so
if it isn't too much trouble, the next time you render?....

Ben Lauritzen wrote:
> 
> A little finish{} work, and an image_map.
> 
>  [Image]


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From: Rick
Subject: Re: Starcraft units - ~43K
Date: 1 Jul 2000 05:49:41
Message: <395dbeb5$1@news.povray.org>
> This is my first post(I think).  These are some models I created long ago,
> both are csg, nothing special.  I'd like some comments or suggestions.

both are very nice!

Rick


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From: Ben Lauritzen
Subject: Wraith again
Date: 1 Jul 2000 20:04:28
Message: <395e870c@news.povray.org>
On a white background this time, I'm out of ideas.


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Attachments:
Download 'wraith1.jpg' (28 KB) Download 'wraith2.jpg' (26 KB) Download 'wraith3.jpg' (29 KB)

Preview of image 'wraith1.jpg'
wraith1.jpg

Preview of image 'wraith2.jpg'
wraith2.jpg

Preview of image 'wraith3.jpg'
wraith3.jpg


 

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