POV-Ray : Newsgroups : povray.binaries.images : Starcraft units - ~43K : Re: Wraith, better(at least I think so) ~21.5K Server Time
4 Nov 2024 14:51:09 EST (-0500)
  Re: Wraith, better(at least I think so) ~21.5K  
From: Bob Hughes
Date: 30 Jun 2000 19:46:44
Message: <395d3164@news.povray.org>
"Ben Lauritzen" <loo### [at] yahoocom> wrote in message
news:395d2d95@news.povray.org...
| "Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
| news:395d2b19@news.povray.org...
|
| I'm not sure what the best way to create individual textures is.  Meaning,
| would it be best to use the same image_map for all parts, just oriented for
| each one?  Or something else?  I'm going to draw up squadron markings and
| such, but that doesn't texture the whole thing.

Well, you had said it was all CSG so I presumed that to mean POV-Ray
primitives and such, so not a DXF export from something else; no faceting
noticed either :-)
All I was suggesting were various pigments on individual pieces then, like
gold on the engine cowlings or weapons.  Just an example.

Bob


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