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Yet another try with the eval_pigment function
Maybe usful for lightning, wires, alien plants ...
I am working on some branching function
The textures on the objects are the same pigment used for eval_pigment
Comments ?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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Attachments:
Download 'evalp_03.jpg' (31 KB)
Preview of image 'evalp_03.jpg'
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Weird... /)
Christoph Hormann wrote:
> Yet another try with the eval_pigment function
>
> Maybe usful for lightning, wires, alien plants ...
>
> I am working on some branching function
>
> The textures on the objects are the same pigment used for eval_pigment
>
> Comments ?
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image]
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It's freaky and I don't understand it. How's that for a comment?
Bob
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Bob Hughes wrote:
>
> It's freaky and I don't understand it. How's that for a comment?
>
> Bob
Better than nothing :-)
For understanding: It works similar to a L-System, except there is no
branching (yet) and the rules are defined by the pigment:
-Direction according to the color values and a general "drift" direction
-size according to luminance
And of course the different lines use different multiplication factors.
The rest is cones and spheres.
I hope that made things clearer, If I have time to improve it, I will
also post the code.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in message
news:3958DC43.B33E5376@schunter.etc.tu-bs.de...
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| For understanding: It works similar to a L-System, except there is no
| branching (yet) and the rules are defined by the pigment:
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| -Direction according to the color values and a general "drift" direction
| -size according to luminance
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| And of course the different lines use different multiplication factors.
| The rest is cones and spheres.
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| I hope that made things clearer, If I have time to improve it, I will
| also post the code.
Thanks, more clear, yes. It's the image you rendered that is confusing me I
guess. I was trying to see what pigments were deciding which
objects/transformations and wasn't getting anywhere so I gave up, thinking
maybe it was all unseen but you had said it was textured with the same...
Sometimes you can only waste time teaching me anyhow ;-)
Bob
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Woah, that is really weird!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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