Yet another try with the eval_pigment function
Maybe usful for lightning, wires, alien plants ...
I am working on some branching function
The textures on the objects are the same pigment used for eval_pigment
Comments ?
Christoph
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Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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