POV-Ray : Newsgroups : povray.binaries.images : water Server Time
2 Oct 2024 04:20:26 EDT (-0400)
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From: Karl Pelzer
Subject: Re: water
Date: 26 Jun 2000 16:05:09
Message: <3957B7D4.3EB24129@t-online.de>
Chris Huff wrote:
> 
> I think you mean phase...

ahem... yes, that's what I meant. ;-]

> Anyway, just translating the pattern upward by a clock-dependant amount
> should work fine.

I'm not sure how it will look like.
Anyone willing to do a small anim?

Karl


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From: Bob Hughes
Subject: Re: water
Date: 27 Jun 2000 03:46:32
Message: <39585bd8@news.povray.org>
Moonlit water is what it looks like, has the color of a lake near here at
twilight.

Bob


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From: Bob Hughes
Subject: Re: water
Date: 27 Jun 2000 03:50:45
Message: <39585cd5@news.povray.org>
Oh come on now.  Seriously, this coudn't possibly be a photograph.  If it is,
then why do I try so hard to imitate real life for if it actually looks like
this?  :-)

Bob

"Glen Berry" <7no### [at] ezwvcom> wrote in message
news:K+dWObSCLvfLZV6bdkU7RvvxdA85@4ax.com...
|
| Just for comparison, I've attached an actual photograph I took of a
| nearby lake.


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From: Hans-Detlev Fink
Subject: Re: water
Date: 27 Jun 2000 08:04:21
Message: <395897FC.1CAFCA55@pecos.no.spam.de>
Hi Alberto,

great job. IMHO the water surface needs some more fine structure.
Try a superposition of 3 ridgedmfs, where the next is about
1/3 or 1/4 scale of the previous each. Something like

         isosurface{function{y - myridgedmf(  x, 0,   z)} +
  0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
  0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}

You may want to try different scaling factors.

I think this would provide for a nice animation as well,
shifting the 3 components with different speed (first one
fastest).

-Hans-

Alberto wrote:
> 
> The image was created with a ridgedmf isosurface. Although low in memory
> consumption it took half an hour in a 233 Mhz iMac to render.
> Comments?
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Mark Wagner
Subject: Re: water
Date: 28 Jun 2000 02:00:16
Message: <39599470@news.povray.org>
Glen Berry <7no### [at] ezwvcom> wrote in message ...
>Just for comparison, I've attached an actual photograph I took of a
>nearby lake.

Is this really a photograph?  I've never seen water this blue, even when
someone adds blue jello to it.


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From: Alberto
Subject: Re: water
Date: 1 Jul 2000 17:53:34
Message: <395E66D8.95A68883@usb.ve>
Bob Hughes wrote:
> 
> Moonlit water is what it looks like, has the color of a lake near here at
> twilight.
> 
> Bob

I agree. I'll post a brighter image.
Alberto.


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From: Alberto
Subject: Re: water
Date: 1 Jul 2000 17:53:56
Message: <395E66F0.429BD3DA@usb.ve>
Hans-Detlev Fink wrote:
> 
> Hi Alberto,
> 
> great job. IMHO the water surface needs some more fine structure.
> Try a superposition of 3 ridgedmfs, where the next is about
> 1/3 or 1/4 scale of the previous each. Something like
> 
>          isosurface{function{y - myridgedmf(  x, 0,   z)} +
>   0.3 *  isosurface{function{y - myridgedmf(3*x, 0, 3*z)} +
>   0.09 * isosurface{function{y - myridgedmf(9*x, 0, 9*z)}
> 
> You may want to try different scaling factors.
> 
> I think this would provide for a nice animation as well,
> shifting the 3 components with different speed (first one
> fastest).
> 
> -Hans-
> 
Thank your for your comments. I will give a tray to your suggestions.
About the animation I'm not sure. mac povray outputs animation in quick
time movies and I'm not sure if that is a good format for posting in the
corresponding news group.
Alberto.


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From: Bob Hughes
Subject: Re: water
Date: 1 Jul 2000 18:07:48
Message: <395e6bb4@news.povray.org>
"Alberto" <jac### [at] usbve> wrote in message news:395E66D8.95A68883@usb.ve...
|
| Bob Hughes wrote:
| >
| > Moonlit water is what it looks like, has the color of a lake near here at
twilight.
|
| I agree. I'll post a brighter image.

That was a good thing I was saying, not bad  ;-)


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From: Gail Shaw
Subject: Re: water
Date: 10 Jul 2000 06:01:01
Message: <39699edd@news.povray.org>
Alberto wrote in message <395679CB.A3293EDE@usb.ve>...
>The image was created with a ridgedmf isosurface. Although low in memory
>consumption it took half an hour in a 233 Mhz iMac to render.
>Comments?

Very nice. What are the settings on the fractal?

Gail
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* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* The best way to accelerate Windows NT is at 9.8 m/s^2      *
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From: Alberto
Subject: Re: water
Date: 15 Jul 2000 16:32:12
Message: <3970C8B0.D0CDA1AE@usb.ve>
Gail Shaw wrote:
> 
> Alberto wrote in message <395679CB.A3293EDE@usb.ve>...
> >The image was created with a ridgedmf isosurface. Although low in memory
> >consumption it took half an hour in a 233 Mhz iMac to render.
> >Comments?
> 
> Very nice. What are the settings on the fractal?
> 
> Gail


Sorry for responding so late. I will post the details at the irtc.

Alberto.


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