POV-Ray : Newsgroups : povray.binaries.images : Furry Car (40k b u) Server Time
2 Oct 2024 06:22:58 EDT (-0400)
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From: Azrael
Subject: Re: Furry Car (40k b u)
Date: 23 Jun 2000 12:15:07
Message: <39538CBB.347F3FC4@chez.com>
I like, I like!! Can I have one? Please? :))

Azrael

-- 
May all your dreams but one become true.

Azrael <azr### [at] chezcom>
http://www.chez.com/azrael


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From: Bugs74
Subject: Re: Furry Car (40k b u)
Date: 23 Jun 2000 13:02:43
Message: <39539833@news.povray.org>
I really like it! I wanna download the Mesh-compressor (I think that's what
you used) but I lost the URL for Chris Colefax's site Can anyone help?


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From: Christoph Hormann
Subject: Re: Furry Car (40k b u)
Date: 23 Jun 2000 13:08:26
Message: <3953998C.E30AC97F@schunter.etc.tu-bs.de>
http://www.geocities.com/SiliconValley/Lakes/1434/

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Alan
Subject: Re: Furry Car (40k b u)
Date: 23 Jun 2000 15:55:10
Message: <3953c09e$1@news.povray.org>
Bugs74 <bug### [at] wanadoonl> wrote in message news:39539833@news.povray.org...
> I really like it! I wanna download the Mesh-compressor (I think that's
what
> you used) [snip]

Yup!  Though the full process was:

1.    Converted a .dxf file (83camaro, I think) into a POV-Ray include file
using Thomas Baier's 3DWin.

2.    Spent a while aligning the model - Ron Parker's bounds patch for
MegaPOV is immensly useful for this kind of thing - then textured all the
separate bits.

3.    Made a separate include file which only contained the bits of the car
that would eventually be furry and used Warp's Mesh Compressor to get a
compressed mesh of those bits as *one* mesh.

4.    Fired up MegaPOV, and spent a while messing about with Mr Colefax's
Hair Growth include file (two hours or so) before ending up with the image
that was posted.

I'm happy with the way it turned out, though there are a few bare patches
here and there.  And I wouldn't recommed driving this car at night - the fur
is blocking the headlights.

I would love it for Samuel Benge to have a go at some sort of Isosurface Fur
code.  No disrespect to Chris Colefax, but Samuel seems to be on a roll at
the moment.

Bye.


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From: SamuelT
Subject: Re: Furry Car (40k b u)
Date: 23 Jun 2000 16:20:57
Message: <3953C782.4B5C2089@aol.com>
Alan wrote:

> I would love it for Samuel Benge to have a go at some sort of Isosurface Fur
> code.  No disrespect to Chris Colefax, but Samuel seems to be on a roll at
> the moment.

As Alan Kong mentioned in his poem, 'nothing lasts' :) At any rate, I've never
gotten any good fur out of isosurfaces. I've made spikes emanating from the
center of a sphere, but no fur. Perhaps fur is best done with the
infinitely-thin objects.

~Sam


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From: Gilles Tran
Subject: Re: Furry Car (40k b u)
Date: 24 Jun 2000 08:11:40
Message: <3954A534.61A04738@inapg.inra.fr>
Alan wrote:

> 2.    Spent a while aligning the model - Ron Parker's bounds patch for
> MegaPOV is immensly useful for this kind of thing - then textured all the
> separate bits.

I think that the UDO file contains the min and max size of the converted mesh,
so that you can use these coordinates directly to center the mesh (provided you
know where the y axis is, which always requires some previous testing).
G.


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From: Warp
Subject: Re: Furry Car (40k b u)
Date: 24 Jun 2000 11:01:50
Message: <3954cd5d@news.povray.org>
Alan <man### [at] freeukcom> wrote:
: 2.    Spent a while aligning the model - Ron Parker's bounds patch for
: MegaPOV is immensly useful for this kind of thing - then textured all the
: separate bits.

  If you didn't know, the compressor program can show the minimum and
maximum bounds of the mesh.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Rick
Subject: Re: Furry Car (40k b u)
Date: 24 Jun 2000 12:11:04
Message: <3954dd98@news.povray.org>
> 20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
> nice furry car.  Hope you like it.

reminds me of a weird grass covered car a saw on tv ages ago...

Rick


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From: Francois Labreque
Subject: Re: Furry Car (40k b u)
Date: 25 Jun 2000 21:09:54
Message: <3956ACCB.93F3D25C@attglobal.net>
Alan wrote:
> 
> Hello, all.
> 
> 20,000 hair objects (thank you Mr Colefax!) and 15 minutes later, here's a
> nice furry car.  Hope you like it.

And all this time I thought fuzzy dice were tacky!

Must be a bitch to clean, however.

:)

-- 
Francois Labreque | Rimmer: "Let's go to red alert!"
     flabreq      | Kryten: "Are you sure, Sir?  You realize it
        @         |          actually means changing the bulb!"
  attglobal.net


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From: David Fontaine
Subject: Re: Furry Car (40k b u)
Date: 28 Jun 2000 14:00:37
Message: <395A3BBB.5D21BE2F@faricy.net>
Reminds me of Bill Nye's grass-covered car...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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