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From: Bob Hughes
Subject: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 21 Jun 2000 18:30:56
Message: <39514220@news.povray.org>
Posting this for the reason of showing a CSG-gone-wrong situation.
In the zoomed view of the dragonfly you will be able to see how a separate
cylinder doesn't mix with the rest of the object at all, it actually removes
(or more precisely, makes invisible) the parts behind it.
All I could figure is that maybe one of the new MegaPov features is somehow
acting upon it, such as the 'projected_through' or 'no_image', something
anyhow; although perhaps nothing to do with it.  I put 'sturm' in the 'blob'
which is the part behind the cylinder.  No CSG 'difference' is being done with
the blob itself, only 'union'.  Here's that part of the pov script rendered
under MegaPov 0.5a:

union {
// wings left out for sake of brevity
blob {threshold .5
cylinder {-.125*y,0*y,.03,1 pigment {rgb<.3,1.2,2.5>} normal {gradient y .6
scale .06} finish {ambient .125 specular .25}}
cylinder {0*y,.125*y,.0375,1 pigment {rgb<.3,1.2,2.5>} normal {gradient y .6
scale .06} finish {ambient .125 specular .25}}
cylinder {.125*y,.33*y,.0425,1 pigment {rgb<.3,1.2,2>} normal {gradient y .6
scale .06} finish {ambient .125 specular .25}}
cylinder {.33*y,.5*y,.06,1 pigment {rgb<.6,.3,.1>} normal {gradient y .6 scale
.06} finish {ambient .125 specular .25}}
sphere {<.02,.5,.035>,.03,1 pigment {rgb<.3,3,.09>} finish {ambient .25
specular .25 roughness .1}}
sphere {<.02,.5,-.035>,.03,1 pigment {rgb<.3,3,.09>} finish {ambient .25
specular .25 roughness .1}}
// sturm
}
// legs object
difference {
cylinder {.33*y,.45*y,.05
        pigment {gradient y turbulence .14 frequency 6
         color_map {
        [.3 color rgbf<.3,.6,.5,0>]
        [.3 color rgbf 1]
        } scale .2}
 //      interior {ior 1} // just a check for any ior error
}
cylinder {.333*y,.451*y,.025 translate .05*x pigment {rgbf 1}
// interior {ior 1} // just a check for any ior error
 }
cylinder {.333*y,.451*y,.025 translate -.05*x pigment {rgbf 1}
// interior {ior 1} // just a check for any ior error
 }
 scale <.75,1,1> translate -.05*x
}
// end legs object
 scale .0025 rotate 90*z rotate <10,190,15>
  translate <3.25,.1025,.35>
}

I was also guessing it might have been the tiny scale used.  It's not.
Anyway, enjoy the rendering.  If there is a solution I'd love to hear it.  TIA
anyone.

Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm


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Attachments:
Download 'dfdesertisles.jpg' (33 KB) Download 'dfcsg.jpg' (11 KB)

Preview of image 'dfdesertisles.jpg'
dfdesertisles.jpg

Preview of image 'dfcsg.jpg'
dfcsg.jpg


 

From: SamuelT
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 21 Jun 2000 22:15:24
Message: <39517770.34EF822F@aol.com>
I honestly can't find why the code does that. Nice landscape, BTW. The clouds look
improved from the last desert islands posting.

Bob Hughes wrote:

> Posting this for the reason of showing a CSG-gone-wrong situation.
> In the zoomed view of the dragonfly you will be able to see how a separate
> cylinder doesn't mix with the rest of the object at all, it actually removes
> (or more precisely, makes invisible) the parts behind it.
> All I could figure is that maybe one of the new MegaPov features is somehow
> acting upon it, such as the 'projected_through' or 'no_image', something
> anyhow; although perhaps nothing to do with it.  I put 'sturm' in the 'blob'
> which is the part behind the cylinder.  No CSG 'difference' is being done with
> the blob itself, only 'union'.  Here's that part of the pov script rendered
> under MegaPov 0.5a:

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Bob Hughes
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 21 Jun 2000 22:34:48
Message: <39517b48@news.povray.org>
"SamuelT" <STB### [at] aolcom> wrote in message news:39517770.34EF822F@aol.com...
| I honestly can't find why the code does that. Nice landscape, BTW. The
clouds look
| improved from the last desert islands posting.

Thanks... and they look even better at 320X240, ha ha.  Not nearly as fast a
render as yours were either.
That CSG problem is a strange one, I don't recall ever seeing that kind of
thing go wrong like that.  It seems simple enough so I'll probably figure a
work-around at the very least.

Bob


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From: Philippe Debar
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 22 Jun 2000 08:02:11
Message: <39520043@news.povray.org>
Did you try to remove auto-bouding? and vista buffers?
(just a _very_ wild and uneducated guess - gut feeling. My rational brain
doesn't believe this either, but trying should take very little time)




Philippe

PS: I always wanted to make a dragonfly anim... maybe later (as usual)


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From: Jamie Davison
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 22 Jun 2000 14:10:42
Message: <MPG.13bc5aed2fb8ef20989700@news.stmuc.com>
On Wed, 21 Jun 2000 17:29:10 -0500, Bob Hughes wrote...
> Posting this for the reason of showing a CSG-gone-wrong situation.
> In the zoomed view of the dragonfly you will be able to see how a separate
> cylinder doesn't mix with the rest of the object at all, it actually removes
> (or more precisely, makes invisible) the parts behind it.
> All I could figure is that maybe one of the new MegaPov features is somehow
> acting upon it, such as the 'projected_through' or 'no_image', something
> anyhow; although perhaps nothing to do with it.  I put 'sturm' in the 'blob'
> which is the part behind the cylinder.  No CSG 'difference' is being done with
> the blob itself, only 'union'.  Here's that part of the pov script rendered
> under MegaPov 0.5a:

What have you got max_trace set to?

That's about the only thing I can think of which might cause that sort of 
effect, especially if you've got the bg colour set to white...

Bye for now,
     Jamie.


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From: Bob Hughes
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 22 Jun 2000 23:21:41
Message: <3952d7c5@news.povray.org>
"Philippe Debar" <phi### [at] hotmailcom> wrote in message
news:39520043@news.povray.org...
| Did you try to remove auto-bouding? and vista buffers?
| (just a _very_ wild and uneducated guess - gut feeling. My rational brain
| doesn't believe this either, but trying should take very little time)
|
| PS: I always wanted to make a dragonfly anim... maybe later (as usual)

Thanks but nothing changed it.  I even turned the light buffer off and each on
it's own.
Wish you luck on animating one.  I think I'll drop the blob and go with
sphere_sweep since I'm using MegaPov anyway.

Bob


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From: Bob Hughes
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 22 Jun 2000 23:25:02
Message: <3952d88e@news.povray.org>
"Jamie Davison" <jam### [at] dh70qdu-netcom> wrote in message
news:MPG### [at] newsstmuccom...
|
| What have you got max_trace set to?
|
| That's about the only thing I can think of which might cause that sort of
| effect, especially if you've got the bg colour set to white...

No, max_trace_level is at 12 so I can see through the layered clouds, of which
there are only 5.  The background is a ordinary sphere with hollow on for the
fog but I've even removed all those leaving just the dragonfly CSG.  It's
definitely something odd anyhow.
Thanks for the try though.

Bob


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From: Bob Hughes
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 23 Jun 2000 08:33:39
Message: <39535923@news.povray.org>
I've found replacing union with merge helps and yet does not completely cure
the problem of the disappearing blob behind the transparent cylinder.

Bob


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From: Tom Melly
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 23 Jun 2000 08:41:28
Message: <39535af8$1@news.povray.org>
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:39535923@news.povray.org...
> I've found replacing union with merge helps and yet does not completely
cure
> the problem of the disappearing blob behind the transparent cylinder.
>
> Bob
>

I take it that max_trace has been ruled out?


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From: Bob Hughes
Subject: Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]
Date: 23 Jun 2000 10:30:44
Message: <39537494$1@news.povray.org>
"Tom Melly" <tom### [at] tomandluf9couk> wrote in message
news:39535af8$1@news.povray.org...
|
| I take it that max_trace has been ruled out?

Yes  :-(


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