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I honestly can't find why the code does that. Nice landscape, BTW. The clouds look
improved from the last desert islands posting.
Bob Hughes wrote:
> Posting this for the reason of showing a CSG-gone-wrong situation.
> In the zoomed view of the dragonfly you will be able to see how a separate
> cylinder doesn't mix with the rest of the object at all, it actually removes
> (or more precisely, makes invisible) the parts behind it.
> All I could figure is that maybe one of the new MegaPov features is somehow
> acting upon it, such as the 'projected_through' or 'no_image', something
> anyhow; although perhaps nothing to do with it. I put 'sturm' in the 'blob'
> which is the part behind the cylinder. No CSG 'difference' is being done with
> the blob itself, only 'union'. Here's that part of the pov script rendered
> under MegaPov 0.5a:
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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