POV-Ray : Newsgroups : povray.binaries.images : dragon fly at desert isles (don't get your hopes up) [tot.~60KB] : Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB] Server Time
2 Oct 2024 02:22:22 EDT (-0400)
  Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]  
From: SamuelT
Date: 21 Jun 2000 22:15:24
Message: <39517770.34EF822F@aol.com>
I honestly can't find why the code does that. Nice landscape, BTW. The clouds look
improved from the last desert islands posting.

Bob Hughes wrote:

> Posting this for the reason of showing a CSG-gone-wrong situation.
> In the zoomed view of the dragonfly you will be able to see how a separate
> cylinder doesn't mix with the rest of the object at all, it actually removes
> (or more precisely, makes invisible) the parts behind it.
> All I could figure is that maybe one of the new MegaPov features is somehow
> acting upon it, such as the 'projected_through' or 'no_image', something
> anyhow; although perhaps nothing to do with it.  I put 'sturm' in the 'blob'
> which is the part behind the cylinder.  No CSG 'difference' is being done with
> the blob itself, only 'union'.  Here's that part of the pov script rendered
> under MegaPov 0.5a:

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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