POV-Ray : Newsgroups : povray.binaries.images : dragon fly at desert isles (don't get your hopes up) [tot.~60KB] : Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB] Server Time
2 Oct 2024 02:19:47 EDT (-0400)
  Re: dragon fly at desert isles (don't get your hopes up) [tot.~60KB]  
From: Jamie Davison
Date: 22 Jun 2000 14:10:42
Message: <MPG.13bc5aed2fb8ef20989700@news.stmuc.com>
On Wed, 21 Jun 2000 17:29:10 -0500, Bob Hughes wrote...
> Posting this for the reason of showing a CSG-gone-wrong situation.
> In the zoomed view of the dragonfly you will be able to see how a separate
> cylinder doesn't mix with the rest of the object at all, it actually removes
> (or more precisely, makes invisible) the parts behind it.
> All I could figure is that maybe one of the new MegaPov features is somehow
> acting upon it, such as the 'projected_through' or 'no_image', something
> anyhow; although perhaps nothing to do with it.  I put 'sturm' in the 'blob'
> which is the part behind the cylinder.  No CSG 'difference' is being done with
> the blob itself, only 'union'.  Here's that part of the pov script rendered
> under MegaPov 0.5a:

What have you got max_trace set to?

That's about the only thing I can think of which might cause that sort of 
effect, especially if you've got the bg colour set to white...

Bye for now,
     Jamie.


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