POV-Ray : Newsgroups : povray.binaries.images : Missile bots - work in progress Server Time
2 Oct 2024 04:22:08 EDT (-0400)
  Missile bots - work in progress (Message 1 to 8 of 8)  
From: Rune
Subject: Missile bots - work in progress
Date: 19 Jun 2000 11:02:09
Message: <394e35f1@news.povray.org>
I'm working on a new POV-Ray game called Missile Bots.
The bots shoot missiles at each other, and the last standing bot is the
winner.

I plan to improve the look of the game, for example the explosions. I also
intent to let the players design themselves how their own bots looks.

Besides those changes I also need to improve some more basic parts of how
the game works...

Greetings,

Rune

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Attachments:
Download 'm_bots.jpg' (18 KB)

Preview of image 'm_bots.jpg'
m_bots.jpg


 

From: Bugs74
Subject: Re: Missile bots - work in progress
Date: 19 Jun 2000 11:13:53
Message: <394e38b1@news.povray.org>
can't wait to see the first animated version!

Good luck!

Bugs74


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From: Rick
Subject: Re: Missile bots - work in progress
Date: 20 Jun 2000 07:41:01
Message: <394f584d$1@news.povray.org>
> I'm working on a new POV-Ray game called Missile Bots.

i dont know about any ones else, but i like my games in real time!!, looks
good tho - looking forward to an anim all the same :)

Rick


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From: Josh English
Subject: Re: Missile bots - work in progress
Date: 20 Jun 2000 18:59:49
Message: <394FF764.60C0AA52@spiritone.com>
The gaming advantage is that you program the bots in advance, like in Robowar,
so you have to develop a good strategy with the limitation that you can't
adjust it in the middle of the game

Josh

Rick wrote:

> > I'm working on a new POV-Ray game called Missile Bots.
>
> i dont know about any ones else, but i like my games in real time!!, looks
> good tho - looking forward to an anim all the same :)
>
> Rick

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Chris Huff
Subject: Re: Missile bots - work in progress
Date: 23 Jun 2000 13:46:59
Message: <chrishuff-01574F.12512423062000@news.povray.org>
In article <394e35f1@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> I'm working on a new POV-Ray game called Missile Bots.
> The bots shoot missiles at each other, and the last standing bot is the
> winner.
> 
> I plan to improve the look of the game, for example the explosions. I also
> intent to let the players design themselves how their own bots looks.
> 
> Besides those changes I also need to improve some more basic parts of how
> the game works...

This sounds a lot like RoboWar(a Mac-only game, where you program robots 
to compete in an "arena"). Some suggestions: bullets and mines as well 
as missiles, a larger arena, maybe different shapes of arenas, 
user-defined robot models...

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Rune
Subject: Re: Missile bots - work in progress
Date: 23 Jun 2000 14:19:25
Message: <3953aa2d@news.povray.org>
"Bugs74" wrote:
> can't wait to see the first animated version!

Well, that's a problem actually.

The matches can be rather long, so the resulting animations could easily
take up 3 to 5 MB of space. While people don't mind downloading IRTC winners
of that size, I doubt that many people will download an animation that big,
which only shows a Missile Bot match.

The render time is another problem. My computer is really slow...

Greetings,

Rune

--
Updated June 12: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Rune
Subject: Re: Missile bots - work in progress
Date: 23 Jun 2000 15:29:59
Message: <3953bab7@news.povray.org>
"Chris Huff" wrote:
> This sounds a lot like RoboWar(a Mac-only game, where you
> program robots to compete in an "arena").

Others have told me that. I have downloaded and attempted to install RoboWar
on my PC using a mac emulator, but failed. I have also failed to find any
screenshots from the game on the internet.

> Some suggestions: bullets and mines as well as missiles,
> a larger arena, maybe different shapes of arenas,

These are fine suggestions, but I want to keep this game very simple. If the
game becomes a success, I might develop other games.

> user-defined robot models...

I intent to make it possible for the bot designer to design both the
behavior and the visual appearance of his/her bot.

Greetings,

Rune

--
Updated June 12: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Jerome
Subject: Re: Missile bots - work in progress
Date: 26 Jun 2000 09:33:45
Message: <39575BB2.2A0ADE17@iname.com>
Rune wrote:
> 
> "Chris Huff" wrote:
> > This sounds a lot like RoboWar(a Mac-only game, where you
> > program robots to compete in an "arena").
> 
> Others have told me that. I have downloaded and attempted to install RoboWar
> on my PC using a mac emulator, but failed. I have also failed to find any
> screenshots from the game on the internet.
> 
	I have seen a version that runs natively in windows. If
you're running a linux, you can go there for something very
similar: http://realtimebattle.sourceforge.net/

	There are some screenshots too but don't expect too much
since it's above all a programing game...

		Jerome
-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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