POV-Ray : Newsgroups : povray.binaries.images : Decent Pool Scenes (2 57K pix) Server Time
2 Oct 2024 04:22:17 EDT (-0400)
  Decent Pool Scenes (2 57K pix) (Message 1 to 5 of 5)  
From: CreeD
Subject: Decent Pool Scenes (2 57K pix)
Date: 20 Jun 2000 13:04:10
Message: <01bfdada$34261560$9f1ba1d0@mk>
Closeup of the ball's numbers and pockets.  I had to make the 3 ball glow a
little to stand out.
The second is a shot of the sticks.  I've never tried focal blur, but I
like it. If only my area_light shadows could be made to look smoother
without 40 lights and a ton of time.
Comments?


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Attachments:
Download 'Pool2b.bmp.dat' (57 KB) Download 'Pool2c.bmp.dat' (57 KB)

From: Bob Hughes
Subject: Re: Decent Pool Scenes (2 57K pix)
Date: 20 Jun 2000 13:31:20
Message: <394faa68@news.povray.org>
"CreeD" <meshe@nqi.net> wrote in message news:01bfdada$34261560$9f1ba1d0@mk...
| Closeup of the ball's numbers and pockets.  I had to make the 3 ball glow a
| little to stand out.
| The second is a shot of the sticks.  I've never tried focal blur, but I
| like it. If only my area_light shadows could be made to look smoother
| without 40 lights and a ton of time.
| Comments?

Comment? Okay, why the Bmp files?  They're too small to see well and take up
too much space for the size.  Jpg would have been much better.
I really like the cue-stick render, less the lack of quality anyway  :-)  must
be in need of more samples.
You need to use the 'jitter' keyword, it would seem, for the 'area_light'; try
a 4x4 (more if a wide light is used) array in just one and placed at something
like <0,0,-100> starting with the orientation plane facing the subject to be
lit (<0,0,0>?), i.e. 'area_light <1,0,0>,<0,1,0>,4,4 jitter'.  No need for 40
of them, that's overkill.

Bob


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From: SamuelT
Subject: Re: Decent Pool Scenes (2 57K pix)
Date: 20 Jun 2000 15:59:08
Message: <394FCDE6.EE9830EA@aol.com>
Also, adding adaptive 1 to the area light helps smooth things out.

Bob Hughes wrote:

> "CreeD" <meshe@nqi.net> wrote in message news:01bfdada$34261560$9f1ba1d0@mk...
> | Closeup of the ball's numbers and pockets.  I had to make the 3 ball glow a
> | little to stand out.
> | The second is a shot of the sticks.  I've never tried focal blur, but I
> | like it. If only my area_light shadows could be made to look smoother
> | without 40 lights and a ton of time.
> | Comments?
>
> Comment? Okay, why the Bmp files?  They're too small to see well and take up
> too much space for the size.  Jpg would have been much better.
> I really like the cue-stick render, less the lack of quality anyway  :-)  must
> be in need of more samples.
> You need to use the 'jitter' keyword, it would seem, for the 'area_light'; try
> a 4x4 (more if a wide light is used) array in just one and placed at something
> like <0,0,-100> starting with the orientation plane facing the subject to be
> lit (<0,0,0>?), i.e. 'area_light <1,0,0>,<0,1,0>,4,4 jitter'.  No need for 40
> of them, that's overkill.
>
> Bob


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From: Bryan Valencia
Subject: Re: Decent Pool Scenes (2 57K pix)
Date: 20 Jun 2000 17:16:55
Message: <394FDF56.B5F4B95F@209software.com>
Here they are as Jpegs.


>

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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Attachments:
Download 'pool2c.jpg' (6 KB) Download 'pool2b.jpg' (5 KB)

Preview of image 'pool2c.jpg'
pool2c.jpg

Preview of image 'pool2b.jpg'
pool2b.jpg


 

From: Moon47
Subject: Re: Decent Pool Scenes (2 57K pix)
Date: 20 Jun 2000 20:43:55
Message: <394EC13E.3DA83453@earthlink.net>
I like the Pool2c.pict makes the tips look soft...

CreeD wrote:

> Closeup of the ball's numbers and pockets.  I had to make the 3 ball glow a
> little to stand out.
> The second is a shot of the sticks.  I've never tried focal blur, but I
> like it. If only my area_light shadows could be made to look smoother
> without 40 lights and a ton of time.
> Comments?
>
>                  Name: Pool2b.bmp
>    Pool2b.bmp    Type: Windows BMP Image (image/x-bmp)
>              Encoding: x-uuencode
>
>                  Name: Pool2c.bmp
>    Pool2c.bmp    Type: Windows BMP Image (image/x-bmp)
>              Encoding: x-uuencode


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