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Also, adding adaptive 1 to the area light helps smooth things out.
Bob Hughes wrote:
> "CreeD" <meshe@nqi.net> wrote in message news:01bfdada$34261560$9f1ba1d0@mk...
> | Closeup of the ball's numbers and pockets. I had to make the 3 ball glow a
> | little to stand out.
> | The second is a shot of the sticks. I've never tried focal blur, but I
> | like it. If only my area_light shadows could be made to look smoother
> | without 40 lights and a ton of time.
> | Comments?
>
> Comment? Okay, why the Bmp files? They're too small to see well and take up
> too much space for the size. Jpg would have been much better.
> I really like the cue-stick render, less the lack of quality anyway :-) must
> be in need of more samples.
> You need to use the 'jitter' keyword, it would seem, for the 'area_light'; try
> a 4x4 (more if a wide light is used) array in just one and placed at something
> like <0,0,-100> starting with the orientation plane facing the subject to be
> lit (<0,0,0>?), i.e. 'area_light <1,0,0>,<0,1,0>,4,4 jitter'. No need for 40
> of them, that's overkill.
>
> Bob
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