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On Thu, 08 Jun 2000 20:24:39 -0700, SamuelT <STB### [at] aolcom> wrote:
>I've been having a little too much fun with eval_pattern. :) Here's Van
>Gogh's self-portrait.
>
>Any questions or comments?
Very nifty idea!!!
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG e-mail : pet### [at] tagpovrayorg
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From: Bob Hughes
Subject: Re: Fun with eval_pattern (vincent.jpg 119kb)
Date: 9 Jun 2000 05:24:06
Message: <3940b7b6@news.povray.org>
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Brilliant (not to be confused with diamonds). This is a fantastic example for
that feature.
Bob
"SamuelT" <STB### [at] aolcom> wrote in message news:39406377.DF0B6BD3@aol.com...
| I've been having a little too much fun with eval_pattern. :) Here's Van
| Gogh's self-portrait.
|
| Any questions or comments?
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From: Tony[B]
Subject: Re: Fun with eval_pattern (vincent.jpg 119kb)
Date: 9 Jun 2000 10:39:20
Message: <39410198@news.povray.org>
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Cool. Got anything else? :)
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From: Christoph Hormann
Subject: Re: Fun with eval_pattern (vincent.jpg 119kb)
Date: 9 Jun 2000 12:06:06
Message: <394115EE.E25CE273@gmx.de>
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I just looked up, what eval_pattern does, because I never used it before
and was quite surprised that I never recognized it before, because it
seems very useful, your picture is a very good example.
BTW, what function do you use for the orientation of the objects? It
does not seem to be the luminance.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
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From: Chris S
Subject: Re: Fun with eval_pattern (vincent.jpg 119kb)
Date: 9 Jun 2000 15:35:49
Message: <39414715@news.povray.org>
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Nice. Looks incredibly realistic...only one ear;)
-Chris-
SamuelT <STB### [at] aolcom> wrote in message news:39406377.DF0B6BD3@aol.com...
> I've been having a little too much fun with eval_pattern. :) Here's Van
> Gogh's self-portrait.
>
> Any questions or comments?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit my isosurface tutorial at http://members.aol.com/stbenge
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I'm working on a few things now. I'll post some more if I get something
cool.
"Tony[B]" wrote:
> Cool. Got anything else? :)
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Cool! I'm a fan of the Van Gogh style.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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Christoph Hormann wrote:
> BTW, what function do you use for the orientation of the objects? It
> does not seem to be the luminance.
I placed the cylinders in a 2-dimensional array with #while loops. Each
cylinder is rotated in the z-axis according to the value of the color it
landed on. For example, if the value of the color is zero, then it rotated 0
degrees. If the color had a value of one, the cylinder rotated 180 degrees.
There are no absolute blacks or whites in this image, though. Each cylinder
was given the color tested for that point in space. There are about 19,200
objects in all.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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From: Christoph Hormann
Subject: Re: Fun with eval_pattern (vincent.jpg 119kb)
Date: 9 Jun 2000 18:49:57
Message: <39417492.32DAF39A@gmx.de>
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I just tried the same myself (I hope you do not mind me using your idea
;-) and was quite impressed by the amount of possibilities in just very
few lines of code.
The only difficulty is to find an adequate image_map/pattern...
This one reminds me of domino-stones.
Christoph
SamuelT wrote:
>
> I placed the cylinders in a 2-dimensional array with #while loops. Each
> cylinder is rotated in the z-axis according to the value of the color it
> landed on. For example, if the value of the color is zero, then it rotated 0
> degrees. If the color had a value of one, the cylinder rotated 180 degrees.
> There are no absolute blacks or whites in this image, though. Each cylinder
> was given the color tested for that point in space. There are about 19,200
> objects in all.
>
[...]
--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
Attachments:
Download 'evalp_01.jpg' (58 KB)
Preview of image 'evalp_01.jpg'
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That's pretty wacky. I've found that using the crackle and granite pigments gives
interesting results. Also, you can find almost any image you want on the internet.
Christoph Hormann wrote:
> I just tried the same myself (I hope you do not mind me using your idea
> ;-) and was quite impressed by the amount of possibilities in just very
> few lines of code.
>
> The only difficulty is to find an adequate image_map/pattern...
>
> This one reminds me of domino-stones.
>
> Christoph
>
> SamuelT wrote:
> >
> > I placed the cylinders in a 2-dimensional array with #while loops. Each
> > cylinder is rotated in the z-axis according to the value of the color it
> > landed on. For example, if the value of the color is zero, then it rotated 0
> > degrees. If the color had a value of one, the cylinder rotated 180 degrees.
> > There are no absolute blacks or whites in this image, though. Each cylinder
> > was given the color tested for that point in space. There are about 19,200
> > objects in all.
> >
> [...]
>
> --
> Christoph Hormann <chr### [at] gmxde>
> Homepage: http://www.schunter.etc.tu-bs.de/~chris/
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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