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2 Oct 2024 08:16:51 EDT (-0400)
  Project from a Friend (Message 1 to 5 of 5)  
From: Saadat Saeed
Subject: Project from a Friend
Date: 29 May 2000 04:30:27
Message: <39322A6D.845B30D4@batelco.com.bh>
A firnd of mine is working on a project... his name is Kamal Birdi
(bir### [at] batelcocombh)

here is his work....


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From: Robert Chaffe
Subject: Re: Project from a Friend
Date: 29 May 2000 12:44:16
Message: <39329e60$1@news.povray.org>
I like the trees, but the branches appear to be
growing through the pillars!

rc


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From: Bob Hughes
Subject: Re: Project from a Friend
Date: 29 May 2000 13:24:16
Message: <3932a7c0@news.povray.org>
Took me a moment to see how the lighting was done, so much 'ambient' light in there.
Looks to be a fading, or falloff, in the lights anyway.  Not easy to be sure, could be
the 'diffuse' in wall texture I guess.
The thin dark lines can be difficult to AA even when all else will smooth out.  Seems
to
me method 2 is best for that.
The bronze colored parts must be metal I'm thinking so I wonder if 'metallic' and
'brilliance' are used or not?
'difference' away the errant leaf from that small tree and it would solve that
problem.
Maybe he thought it looked better this way though  :-)
Anyway, most of all I think there needs to be more effects of lighting.  Darker edges
would help which means less diffuse and ambient both.  Or perhaps just more brilliance
in each 'finish'.

Bob


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From: Steve
Subject: Re: Project from a Friend
Date: 29 May 2000 18:19:19
Message: <slrn8j5q5s.c8a.sjlen@zero-pps.localdomain>
On Mon, 29 May 2000 11:29:33 +0300, Saadat Saeed wrote:
>This is a multi-part message in MIME format.
>--------------FD48ACF17FCEC2F6B38382F5
>Content-Type: text/plain; charset=us-ascii
>Content-Transfer-Encoding: 7bit
>
>A firnd of mine is working on a project... his name is Kamal Birdi
>(bir### [at] batelcocombh)
>
>here is his work....

This is good work, I like the reflective glass in the ceiling, but as
Bob mentioned, howdya get so much artificial light in there, it's 
obviously night time as we can't see through the skylight, so that
light is extremely bright for such a large area. 

Suggestions: 

Kill the ambient light completely, with a sceen shaped like this you
can have real fun using lots of small and dim lights, some spot
lighting on the walk way, spotlights on the plants, spotlights on 
the decoration of the panels below the hand rail. And you could
have some rounded cheap looking mass produced type of light above
each door (that emits light but doesn't really light anything). 



-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 10:19pm  up 4 days,  9:13,  1 user,  load average: 2.00, 2.00, 2.00


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From: Peter Popov
Subject: Re: Project from a Friend
Date: 31 May 2000 02:08:50
Message: <ata9js4vd58fr4uf82k1ln99d5cjtsjl2e@4ax.com>
On Mon, 29 May 2000 11:29:33 +0300, Saadat Saeed
<saa### [at] batelcocombh> wrote:

>A firnd of mine is working on a project... his name is Kamal Birdi
>(bir### [at] batelcocombh)
>
>here is his work....

I like it for the most part, but the lighting spoils some of the fun.
Radiosity, area lights and no ambient light would really help this
image. A very, very thin fog will make it somewhat eerie but it might
look good anyway.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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