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From: David Fontaine
Subject: Randomly packed cubes (40k)
Date: 25 May 2000 00:23:42
Message: <392CA9D8.83F222F0@faricy.net>
Okay, here's 450 cubes packed into a cubical area. Each time a cube is
generated it is checked for intersection with other cubes. Every
consecutive time a cube is found to intersect the failure rate is
incremented, if it reaches a threshold the algorithm assumes the space
is full (in this case 30).

Each cube has a random:
size (0.2-1, evenly distributed),
rotation (evenly distributed),
HLS color (hue 120-270, evenly distributed,
   lightness .25-.75, sinusoidal distribution favoring middle values,
   saturation .5-1, quadratic distribution favoring higher values),
surface normal (part crackle, bumps, wrinkles, even distribution)

parse 6m34s render 1m12s total 7m46s
total mem 3,307,666 bytes


--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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Attachments:
Download 'kubes.jpg' (41 KB)

Preview of image 'kubes.jpg'
kubes.jpg


 

From: Rick [Kitty5]
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 08:21:59
Message: <392d1ae7@news.povray.org>
Looks good...

but whats the volume of the outer cube and the volume of all the stacked
cubes?

(not that i dont believe none intersect!!!)

Rick


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From: Paul
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 08:23:47
Message: <392D1C17.20126E28@psu.edu>
How do you do the intersection test??

-paul

David Fontaine wrote:

> Okay, here's 450 cubes packed into a cubical area. Each time a cube is
> generated it is checked for intersection with other cubes. Every
> consecutive time a cube is found to intersect the failure rate is
> incremented, if it reaches a threshold the algorithm assumes the space
> is full (in this case 30).
>
> Each cube has a random:
> size (0.2-1, evenly distributed),
> rotation (evenly distributed),
> HLS color (hue 120-270, evenly distributed,
>    lightness .25-.75, sinusoidal distribution favoring middle values,
>    saturation .5-1, quadratic distribution favoring higher values),
> surface normal (part crackle, bumps, wrinkles, even distribution)
>
> parse 6m34s render 1m12s total 7m46s
> total mem 3,307,666 bytes
>
> --
> David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> Please visit my website: http://www.faricy.net/~davidf/
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Peter Cracknell
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 14:03:39
Message: <392d6afb@news.povray.org>
Yeah could you possibly explain how this was done, I wouldn't mind working
on this style, as I'm a fan of the while style macros, is it realted to
trace (I've never used it though)?  Thanks

Pete

Paul <pdj### [at] psuedu> wrote in message news:392D1C17.20126E28@psu.edu...
> How do you do the intersection test??
>
> -paul
>
> David Fontaine wrote:
>
> > Okay, here's 450 cubes packed into a cubical area. Each time a cube is
> > generated it is checked for intersection with other cubes. Every
> > consecutive time a cube is found to intersect the failure rate is
> > incremented, if it reaches a threshold the algorithm assumes the space
> > is full (in this case 30).
> >
> > Each cube has a random:
> > size (0.2-1, evenly distributed),
> > rotation (evenly distributed),
> > HLS color (hue 120-270, evenly distributed,
> >    lightness .25-.75, sinusoidal distribution favoring middle values,
> >    saturation .5-1, quadratic distribution favoring higher values),
> > surface normal (part crackle, bumps, wrinkles, even distribution)
> >
> > parse 6m34s render 1m12s total 7m46s
> > total mem 3,307,666 bytes
> >
> > --
> > David Fontaine     <dav### [at] faricynet>     ICQ 55354965
> > Please visit my website: http://www.faricy.net/~davidf/
> >
>
  ------------------------------------------------------------------------
> >  [Image]
>


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From: Chris S 
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 16:55:59
Message: <392d935f@news.povray.org>
Yeah, I'd like to know this as well...it looks pretty amazing.  Good job.
Source?

-Chris-

Paul <pdj### [at] psuedu> wrote in message news:392D1C17.20126E28@psu.edu...
> How do you do the intersection test??
>
> -paul


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From: David Fontaine
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 18:12:42
Message: <392DA473.C442E6A9@faricy.net>
Source will be in p.b.s-f as soon as I clean it up a little. I know it looks
like some intersect, but I am positive it's just an illusion. (I ran a (really
slow *cough cough*) render with every cube intersected once with every other
cube (for a total of n(n-1) intersections, so within a smaller bounding cube)
and nothing showed up.)

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 18:13:42
Message: <392DA4AF.DFF4C9C1@faricy.net>
"Rick [Kitty5]" wrote:

> Looks good...
>
> but whats the volume of the outer cube and the volume of all the stacked
> cubes?
>
> (not that i dont believe none intersect!!!)

mumble mumble, I'd have to add some code and wait for it to reparse...
mumble grumble

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: No! Bug!
Date: 25 May 2000 18:35:28
Message: <392DA9C9.7D0692AF@faricy.net>
Radians vs. Degrees. Agh! So maybe some of them do intersect. Fixed it now.

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: David Fontaine
Subject: Re: Randomly packed cubes (40k)
Date: 25 May 2000 18:49:57
Message: <392DAD2F.5522973E@faricy.net>
Serge LAROCQUE wrote:

> Are you absolutely sure that none of the cubes intersects with another? :-))

No :-(

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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From: Ken Matassa
Subject: Re: Randomly packed cubes (40k)
Date: 26 May 2000 00:24:22
Message: <392DF3DF.7D06@pacbell.net>
This would be a good way to create an astroide feild for a space scene.

Ken Matassa


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