POV-Ray : Newsgroups : povray.binaries.images : Cloth simulation Server Time
2 Oct 2024 08:19:53 EDT (-0400)
  Cloth simulation (Message 1 to 10 of 17)  
Goto Latest 10 Messages Next 7 Messages >>>
From: Sebastian Strand
Subject: Cloth simulation
Date: 23 May 2000 14:14:45
Message: <392aca95@news.povray.org>
Hi all,

I've recently been experimenting with the cloth simulation theory found at
http://freespace.virgin.net/hugo.elias/
I'm planning on writing a POV macro that let's you drape a cloth over any
object, using the trace function. So far I've implemented the code in Visual
Basic, and made a small prog that outputs a bunch of triangles when done
simulating. The attached pic is a sample of what it produces. I know it's
not too pretty, but I just felt like posting something :)


Sebastian Strand
  E-mail: thezeb -at- bigfoot -dot- com
  URL: http://www.zeb.f2s.com/


Post a reply to this message

From: Sebastian Strand
Subject: SV: Cloth simulation (~12 kbu)
Date: 23 May 2000 14:18:08
Message: <392acb60@news.povray.org>
Oh yeah, the pic...


Post a reply to this message


Attachments:
Download 'cloth.jpg' (13 KB)

Preview of image 'cloth.jpg'
cloth.jpg


 

From: Mike Wilson
Subject: Re: Cloth simulation
Date: 23 May 2000 14:27:08
Message: <392ACD34.F3159A33@iastate.edu>
You've obviously had better luck than I did.  I tried the same thing a couple of
months ago, but could never really get it right.  I hope you post the code when
you get it finished.

Mike Wilson

Sebastian Strand wrote:

> Hi all,
>
> I've recently been experimenting with the cloth simulation theory found at
> http://freespace.virgin.net/hugo.elias/
> I'm planning on writing a POV macro that let's you drape a cloth over any
> object, using the trace function. So far I've implemented the code in Visual
> Basic, and made a small prog that outputs a bunch of triangles when done
> simulating. The attached pic is a sample of what it produces. I know it's
> not too pretty, but I just felt like posting something :)
>
> Sebastian Strand
>   E-mail: thezeb -at- bigfoot -dot- com
>   URL: http://www.zeb.f2s.com/


Post a reply to this message

From: SamuelT
Subject: Re: SV: Cloth simulation (~12 kbu)
Date: 23 May 2000 14:32:16
Message: <392ACF32.15F21640@aol.com>
That's impressive. I'd like to see where this goes.

Sebastian Strand wrote:

> Oh yeah, the pic...
>
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


Post a reply to this message

From: Tony[B]
Subject: Re: Cloth simulation
Date: 23 May 2000 14:35:52
Message: <392acf88@news.povray.org>
You're taking your cloth simulation theories from the wrong place. I
seriously recommend you check out the work done by some french guys that
really improves on the description you see at Hugo Elias' site. The address
is: http://www-syntim.inria.fr/syntim/recherche/provot/index-eng.html Read
it. You will like it. :)


Post a reply to this message

From: Sebastian Strand
Subject: SV: Cloth simulation
Date: 23 May 2000 14:36:12
Message: <392acf9c@news.povray.org>
"Mike Wilson" <maw### [at] iastateedu> wrote in
news:392ACD34.F3159A33@iastate.edu...
> I hope you post the code when you get it finished.

I certainly plan to, but my rather ambitious feature ideas could slow down
the process :/


Sebastian Strand
  E-mail: thezeb -at- bigfoot -dot- com
  URL: http://www.zeb.f2s.com/


Post a reply to this message

From: Equiprawn
Subject: Re: Cloth simulation
Date: 23 May 2000 14:36:44
Message: <392acfbc@news.povray.org>
Hey,

Cool, I can't wait to see how this project develops. I saw some cloth
simulations on TV about a year ago, and have always wondered how easy it
would be to do. I am interested in your picture that the image isn't totally
symetrical. What introduced the randomness in the way the cloth hangs? I
would have though that a computer simulation would have been too "perfect",
but I am pleased to see that it isn't.

Keep up the good work,

Equiprawn


Post a reply to this message

From: Sebastian Strand
Subject: Re: Cloth simulation
Date: 23 May 2000 14:44:28
Message: <392ad18c@news.povray.org>
"Equiprawn" <equ### [at] tinetie> wrote in news:392acfbc@news.povray.org...
> What introduced the randomness in the way the cloth hangs?

I have to admit that I'm not sure, but it might be that the cloth isn't
perfectly cenetered on the box.


Sebastian Strand
  E-mail: the### [at] bigfootcom
  URL: http://www.zeb.f2s.com/


Post a reply to this message

From: Sebastian Strand
Subject: Re: Cloth simulation
Date: 23 May 2000 15:04:38
Message: <392ad646@news.povray.org>
"Tony[B]" <ben### [at] panamac-comnet> wrote in
news:392acf88@news.povray.org...
> seriously recommend you check out the work done by some french guys that
> really improves on the description you see at Hugo Elias' site. The
address
> is: http://www-syntim.inria.fr/syntim/recherche/provot/index-eng.html Read
> it. You will like it. :)

I would have liked it more if any of the images had loaded :(
Thanks for the link though, I will check out the document he'd put up.

Sebastian Strand
  E-mail: thezeb -at- bigfoot -dot- com
  URL: http://www.zeb.f2s.com/


Post a reply to this message

From: Mike Weber
Subject: Re: Cloth simulation (~12 kbu)
Date: 23 May 2000 15:46:14
Message: <392ae006$1@news.povray.org>
very nice

"Sebastian Strand" <the### [at] bigfootcom> wrote in message
news:392acb60@news.povray.org...
> Oh yeah, the pic...
>
>
>
>


Post a reply to this message

Goto Latest 10 Messages Next 7 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.