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Hi all,
I've recently been experimenting with the cloth simulation theory found at
http://freespace.virgin.net/hugo.elias/
I'm planning on writing a POV macro that let's you drape a cloth over any
object, using the trace function. So far I've implemented the code in Visual
Basic, and made a small prog that outputs a bunch of triangles when done
simulating. The attached pic is a sample of what it produces. I know it's
not too pretty, but I just felt like posting something :)
Sebastian Strand
E-mail: thezeb -at- bigfoot -dot- com
URL: http://www.zeb.f2s.com/
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