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I am developping an adventure game with other pov user
(http://members.xoom.com/GenOrb). This week-end I made some
tests for textures and lightning. Instead of let these pictures on my
hard drive I share them with you ;). Not all the things are perfect:
The reflective object (Metal and Glass) are rather well "blended" in
their environment, but for other this is more disputable.
On this picture, I use trick to simulate radiosity (the shadows are
less darker than without the trick)
Fabian.
Post a reply to this message
Attachments:
Download 'test_trick.jpg' (128 KB)
Preview of image 'test_trick.jpg'
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Fabian BRAU wrote:
>
> I am developping an adventure game with other pov user
> (http://members.xoom.com/GenOrb). This week-end I made some
> tests for textures and lightning. Instead of let these pictures on my
> hard drive I share them with you ;). Not all the things are perfect:
> The reflective object (Metal and Glass) are rather well "blended" in
> their environment, but for other this is more disputable.
> On this picture, I use trick to simulate radiosity (the shadows are
> less darker than without the trick)
>
> Fabian.
>
> ------------------------------------------------------------------------
> [Image]
*throwing the towel*
That's it! I'll never be that good at texturing. What's the point in
keeping trying. I give up :(
It's probably just me, but it looks like the orange ball is floating
above the marble slab.
--
Francois Labreque | Make you a deal, I'll show you mine if you show
flabreq | me yours.
@ |
attglobal.net | - Pandora.
Post a reply to this message
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Fabian BRAU wrote:
>
> I am developping an adventure game with other pov user
> (http://members.xoom.com/GenOrb). This week-end I made some
> tests for textures and lightning.
The spheres don't impress me all that much.. but that big cracked
marble-looking cylinder is badass! How did you do that? :o
--
Xplo Eristotle
http://start.at/xplosion/
Post a reply to this message
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>
> *throwing the towel*
>
Never do that ;).
> That's it! I'll never be that good at texturing. What's the point in
> keeping trying. I give up :(
>
> It's probably just me, but it looks like the orange ball is floating
> above the marble slab.
>
You are right there is some problem there. Radiosity help to
"blending" all the object in the scene.
Thanks you very much!
Fabian.
> --
> Francois Labreque | Make you a deal, I'll show you mine if you show
> flabreq | me yours.
> @ |
> attglobal.net | - Pandora.
Post a reply to this message
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>
> The spheres don't impress me all that much..
This is because there are too small and one cannot
see well the texture ;).
> but that big cracked
> marble-looking cylinder is badass! How did you do that? :o
>
Thanks you! This is a well chosen and enhanced image_map.
But a trick to get a good image with any renderer is
to put much light (even if the evening test is not so bad
and there, there is not much light).
Fabian.
> --
> Xplo Eristotle
> http://start.at/xplosion/
Post a reply to this message
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"Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:391### [at] umhacbe...
|
| > but that big cracked
| > marble-looking cylinder is [*terrific]! How did you do that? :o
| >
|
| Thanks you! This is a well chosen and enhanced image_map.
| But a trick to get a good image with any renderer is
| to put much light (even if the evening test is not so bad
| and there, there is not much light).
|
Not so bad?! The late afternoon (early evening) rendering is my favorite!
* somehow "badass" seemed it wouldn't translate so well and I took the liberty of
changing
it.
:-)
Bob
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> Not so bad?! The late afternoon (early evening) rendering is my > favorite!
I am rather modest, I don't like to say that what I am doing is very
good or something like that. However, I like (as everyone I suppose)
when others tell me that what I am doing is good :).
Thanks again :).
Fabian.
>
> "Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:391### [at] umhacbe...
> |
> | > but that big cracked
> | > marble-looking cylinder is [*terrific]! How did you do that? :o
> | >
> |
> | Thanks you! This is a well chosen and enhanced image_map.
> | But a trick to get a good image with any renderer is
> | to put much light (even if the evening test is not so bad
> | and there, there is not much light).
> |
>
> Not so bad?! The late afternoon (early evening) rendering is my favorite!
>
> * somehow "badass" seemed it wouldn't translate so well and I took the liberty of
changing
> it.
>
> :-)
>
> Bob
Post a reply to this message
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