POV-Ray : Newsgroups : povray.binaries.images : Test Rendering : The cloud [100k] Server Time
4 Nov 2024 17:54:13 EST (-0500)
  Test Rendering : The cloud [100k] (Message 1 to 7 of 7)  
From: Fabian BRAU
Subject: Test Rendering : The cloud [100k]
Date: 8 May 2000 04:53:53
Message: <39168093.59ADA607@umh.ac.be>
I am developping an adventure game with other pov user
(http://members.xoom.com/GenOrb). This week-end I made some
tests for textures and lightning. Instead of let these pictures on my 
hard drive I share them with you ;). Not all the things are perfect:
The reflective object (Metal and Glass) are rather well "blended" in
their environment, but for other this is more disputable.
On this picture, I use trick to simulate radiosity (the shadows are
less darker than without the trick)

Fabian.


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test_trick.jpg


 

From: Francois Labreque
Subject: Re: Test Rendering : The cloud [100k]
Date: 8 May 2000 10:40:21
Message: <3916D083.5017CA2C@attglobal.net>
Fabian BRAU wrote:
> 
> I am developping an adventure game with other pov user
> (http://members.xoom.com/GenOrb). This week-end I made some
> tests for textures and lightning. Instead of let these pictures on my
> hard drive I share them with you ;). Not all the things are perfect:
> The reflective object (Metal and Glass) are rather well "blended" in
> their environment, but for other this is more disputable.
> On this picture, I use trick to simulate radiosity (the shadows are
> less darker than without the trick)
> 
> Fabian.
> 
>   ------------------------------------------------------------------------
>  [Image]

*throwing the towel*

That's it!  I'll never be that good at texturing.  What's the point in
keeping trying.  I give up  :(

It's probably just me, but it looks like the orange ball is floating
above the marble slab.

-- 
Francois Labreque | Make you a deal, I'll show you mine if you show 
     flabreq      | me yours.
        @         | 
  attglobal.net   |   - Pandora.


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From: Xplo Eristotle
Subject: Re: Test Rendering : The cloud [100k]
Date: 8 May 2000 15:09:55
Message: <3917127C.C999246D@unforgettable.com>
Fabian BRAU wrote:
> 
> I am developping an adventure game with other pov user
> (http://members.xoom.com/GenOrb). This week-end I made some
> tests for textures and lightning.

The spheres don't impress me all that much.. but that big cracked
marble-looking cylinder is badass! How did you do that? :o

-- 
Xplo Eristotle
http://start.at/xplosion/


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From: Fabian BRAU
Subject: Re: Test Rendering : The cloud [100k]
Date: 9 May 2000 04:06:19
Message: <3917C6EF.71675C87@umh.ac.be>
> 
> *throwing the towel*
> 

Never do that ;).

> That's it!  I'll never be that good at texturing.  What's the point in
> keeping trying.  I give up  :(
> 
> It's probably just me, but it looks like the orange ball is floating
> above the marble slab.
> 
You are right there is some problem there. Radiosity help to
"blending" all the object in the scene.

Thanks you very much!

Fabian.

> --
> Francois Labreque | Make you a deal, I'll show you mine if you show
>      flabreq      | me yours.
>         @         |
>   attglobal.net   |   - Pandora.


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From: Fabian BRAU
Subject: Re: Test Rendering : The cloud [100k]
Date: 9 May 2000 04:09:05
Message: <3917C795.9B148FD@umh.ac.be>
> 
> The spheres don't impress me all that much.. 

This is because there are too small and one cannot 
see well the texture ;).

> but that big cracked
> marble-looking cylinder is badass! How did you do that? :o
> 

Thanks you! This is a well chosen and enhanced image_map.
But a trick to get a good image with any renderer is
to put much light (even if the evening test is not so bad
and there, there is not much light).


Fabian.

> --
> Xplo Eristotle
> http://start.at/xplosion/


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From: Bob Hughes
Subject: Re: Test Rendering : The cloud [100k]
Date: 9 May 2000 08:47:49
Message: <391808f5@news.povray.org>
"Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:391### [at] umhacbe...
|
| > but that big cracked
| > marble-looking cylinder is [*terrific]! How did you do that? :o
| >
|
| Thanks you! This is a well chosen and enhanced image_map.
| But a trick to get a good image with any renderer is
| to put much light (even if the evening test is not so bad
| and there, there is not much light).
|

Not so bad?!  The late afternoon (early evening) rendering is my favorite!

* somehow "badass" seemed it wouldn't translate so well and I took the liberty of
changing
it.

:-)

Bob


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From: Fabian BRAU
Subject: Re: Test Rendering : The cloud [100k]
Date: 9 May 2000 10:00:40
Message: <391819FA.36EE6958@umh.ac.be>
> Not so bad?!  The late afternoon (early evening) rendering is my > favorite!

I am rather modest, I don't like to say that what I am doing is very 
good or something like that. However, I like (as everyone I suppose)
when others tell me that what I am doing is good :).

Thanks again :).

Fabian.




> 
> "Fabian BRAU" <Fab### [at] umhacbe> wrote in message
news:391### [at] umhacbe...
> |
> | > but that big cracked
> | > marble-looking cylinder is [*terrific]! How did you do that? :o
> | >
> |
> | Thanks you! This is a well chosen and enhanced image_map.
> | But a trick to get a good image with any renderer is
> | to put much light (even if the evening test is not so bad
> | and there, there is not much light).
> |
> 
> Not so bad?!  The late afternoon (early evening) rendering is my favorite!
> 
> * somehow "badass" seemed it wouldn't translate so well and I took the liberty of
changing
> it.
> 
> :-)
> 
> Bob


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