POV-Ray : Newsgroups : povray.binaries.images : The GravShip Again. Server Time
2 Oct 2024 14:13:50 EDT (-0400)
  The GravShip Again. (Message 1 to 8 of 8)  
From: Bryan Valencia
Subject: The GravShip Again.
Date: 27 Apr 2000 11:48:27
Message: <3908616D.96C5B73A@209software.com>
I know... The Stars.

I am using the "Starfield" texture, and if I make them too small, the
wink on and off in my animations, too large and my still renders make
them look like I exploded an egg in the microwave.

You can actually see some of the workstations inside this time.


--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


Post a reply to this message


Attachments:
Download 'gravship.jpg' (18 KB)

Preview of image 'gravship.jpg'
gravship.jpg


 

From: Paul Vanukoff
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 12:43:42
Message: <39086e3e@news.povray.org>
Instead of using a pigment to represent the stars, try randomly placing a
few thousand spheres a few thousand unit away from the camera. Make them
100% ambient and viola, you got a starfield. Alternately, just use
galaxy.inc.

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3908616D.96C5B73A@209software.com...
> I know... The Stars.
>
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
>
> You can actually see some of the workstations inside this time.
>
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
>


----------------------------------------------------------------------------
----


Post a reply to this message

From: Chris Huff
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 12:46:05
Message: <chrishuff_99-339A13.11490727042000@news.povray.org>
In article <3908616D.96C5B73A@209software.com>, Bryan Valencia 
<bry### [at] 209softwarecom> wrote:

> I know... The Stars.
> 
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.

Hmm, maybe a "stars" post_process for MegaPOV could be done...you would 
mark the areas to place stars by giving them an unusual color, the 
filter would then replace all areas with that color with a star 
background.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: Bryan Valencia
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 15:27:37
Message: <390894CB.BDBA345A@209software.com>
Ok, Ill try that.


Post a reply to this message

From: Bryan Valencia
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 15:28:28
Message: <390894FE.350EFA5C@209software.com>
I could do that, but the stars won't show up in the reflective surfaces of
the ship.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


Post a reply to this message

From: Phil Clute
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 16:07:45
Message: <39089EBD.E50E96B5@tiac.net>
> I am using the "Starfield" texture

I would suggest using XStars.inc
http://www.geocities.com/CapeCanaveral/Galaxy/8018/

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


Post a reply to this message

From: Zeger Knaepen
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 19:33:11
Message: <3908CE37.F6944E95@student.kuleuven.ac.be>
Take a look on my site, the tutorial-section, POV-Ray, Tips and Tricks
for the starfield.
Nice ship!

ZK
http://www.crosswinds.net/~povplace


Bryan Valencia wrote:
> 
> I know... The Stars.
> 
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
> 
> You can actually see some of the workstations inside this time.
> 
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
> 
>   ----------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Bryan Valencia
Subject: Re: The GravShip Again.
Date: 27 Apr 2000 19:50:49
Message: <3908D27B.1ED0B5BD@209software.com>
Thanks, I did.  Here is the version using this for stars (note how I keep the
stars from being too close):

#declare RS=seed(344);

#declare A=0;
#while (A<10000)

  #declare Dist=(rand(RS)*1e4)+3e5;
  #declare Size=rand(RS)*1000+500;
  #declare XR=rand(RS)*360;
  #declare YR=rand(RS)*360;
  #declare ZR=rand(RS)*360;

  #declare RC=rand(RS)*.3+.7;
  #declare GC=rand(RS)*.3+.7;
  #declare BC=rand(RS)*.3+.7;

  sphere{<0,Dist,0>,Size no_shadow
    texture{
      pigment{color rgb<RC, GC, BC>}
      finish{ambient 2}
    }
    rotate<XR, YR, ZR>
  }
  #declare A=A+1;
#end



Zeger Knaepen wrote:

> Take a look on my site, the tutorial-section, POV-Ray, Tips and Tricks
> for the starfield.
> Nice ship!

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


Post a reply to this message


Attachments:
Download 'gravship.jpg' (28 KB)

Preview of image 'gravship.jpg'
gravship.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.