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I know... The Stars.
I am using the "Starfield" texture, and if I make them too small, the
wink on and off in my animations, too large and my still renders make
them look like I exploded an egg in the microwave.
You can actually see some of the workstations inside this time.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download 'gravship.jpg' (18 KB)
Preview of image 'gravship.jpg'
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Instead of using a pigment to represent the stars, try randomly placing a
few thousand spheres a few thousand unit away from the camera. Make them
100% ambient and viola, you got a starfield. Alternately, just use
galaxy.inc.
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3908616D.96C5B73A@209software.com...
> I know... The Stars.
>
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
>
> You can actually see some of the workstations inside this time.
>
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
>
----------------------------------------------------------------------------
----
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In article <3908616D.96C5B73A@209software.com>, Bryan Valencia
<bry### [at] 209softwarecom> wrote:
> I know... The Stars.
>
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
Hmm, maybe a "stars" post_process for MegaPOV could be done...you would
mark the areas to place stars by giving them an unusual color, the
filter would then replace all areas with that color with a star
background.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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Ok, Ill try that.
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I could do that, but the stars won't show up in the reflective surfaces of
the ship.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
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> I am using the "Starfield" texture
I would suggest using XStars.inc
http://www.geocities.com/CapeCanaveral/Galaxy/8018/
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Take a look on my site, the tutorial-section, POV-Ray, Tips and Tricks
for the starfield.
Nice ship!
ZK
http://www.crosswinds.net/~povplace
Bryan Valencia wrote:
>
> I know... The Stars.
>
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
>
> You can actually see some of the workstations inside this time.
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
> ----------------------------------------------------------------------
> [Image]
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Thanks, I did. Here is the version using this for stars (note how I keep the
stars from being too close):
#declare RS=seed(344);
#declare A=0;
#while (A<10000)
#declare Dist=(rand(RS)*1e4)+3e5;
#declare Size=rand(RS)*1000+500;
#declare XR=rand(RS)*360;
#declare YR=rand(RS)*360;
#declare ZR=rand(RS)*360;
#declare RC=rand(RS)*.3+.7;
#declare GC=rand(RS)*.3+.7;
#declare BC=rand(RS)*.3+.7;
sphere{<0,Dist,0>,Size no_shadow
texture{
pigment{color rgb<RC, GC, BC>}
finish{ambient 2}
}
rotate<XR, YR, ZR>
}
#declare A=A+1;
#end
Zeger Knaepen wrote:
> Take a look on my site, the tutorial-section, POV-Ray, Tips and Tricks
> for the starfield.
> Nice ship!
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
Post a reply to this message
Attachments:
Download 'gravship.jpg' (28 KB)
Preview of image 'gravship.jpg'
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