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Instead of using a pigment to represent the stars, try randomly placing a
few thousand spheres a few thousand unit away from the camera. Make them
100% ambient and viola, you got a starfield. Alternately, just use
galaxy.inc.
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3908616D.96C5B73A@209software.com...
> I know... The Stars.
>
> I am using the "Starfield" texture, and if I make them too small, the
> wink on and off in my animations, too large and my still renders make
> them look like I exploded an egg in the microwave.
>
> You can actually see some of the workstations inside this time.
>
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
>
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