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Thanks, I did. Here is the version using this for stars (note how I keep the
stars from being too close):
#declare RS=seed(344);
#declare A=0;
#while (A<10000)
#declare Dist=(rand(RS)*1e4)+3e5;
#declare Size=rand(RS)*1000+500;
#declare XR=rand(RS)*360;
#declare YR=rand(RS)*360;
#declare ZR=rand(RS)*360;
#declare RC=rand(RS)*.3+.7;
#declare GC=rand(RS)*.3+.7;
#declare BC=rand(RS)*.3+.7;
sphere{<0,Dist,0>,Size no_shadow
texture{
pigment{color rgb<RC, GC, BC>}
finish{ambient 2}
}
rotate<XR, YR, ZR>
}
#declare A=A+1;
#end
Zeger Knaepen wrote:
> Take a look on my site, the tutorial-section, POV-Ray, Tips and Tricks
> for the starfield.
> Nice ship!
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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