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Ok, there's official POV that can take a day to render a complex
scene...
...and there's Mega POV which has lots of cool stuff, but takes a week
to render a complex scene.
I need milli-POV which is optimized for speed and can render a complex
scene in 10 minutes.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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Yeah, and I need a render box with 6 PIII 700Mhz CPU's to speed up my
animations...
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3905DE93.A4642F36@209software.com...
> Ok, there's official POV that can take a day to render a complex
> scene...
> ...and there's Mega POV which has lots of cool stuff, but takes a week
> to render a complex scene.
>
> I need milli-POV which is optimized for speed and can render a complex
> scene in 10 minutes.
>
>
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
>
>
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Could POV utilize this multiprocessor setup?
Mike Weber wrote:
> Yeah, and I need a render box with 6 PIII 700Mhz CPU's to speed up my
> animations...
>
> --
> Mike
>
> wk: mik### [at] pyxiscom www.pyxis.com
> hm: mwe### [at] sciticom www.geocities.com/mikepweber
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:3905DE93.A4642F36@209software.com...
> > Ok, there's official POV that can take a day to render a complex
> > scene...
> > ...and there's Mega POV which has lots of cool stuff, but takes a week
> > to render a complex scene.
> >
> > I need milli-POV which is optimized for speed and can render a complex
> > scene in 10 minutes.
> >
> >
> >
> > --
> > Bryan Valencia
> > Software Services - Making Windows Scream
> > http://www.209software.com
> > mailto:bry### [at] 209softwarecom
> >
> >
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom
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In article <3905DFB9.3CB7AEE8@209software.com>, Bryan Valencia
<bry### [at] 209softwarecom> wrote:
> Could POV utilize this multiprocessor setup?
You would have to run multiple instances of POV-Ray in order to take
advantage of the extra processors.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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In article <3905DE93.A4642F36@209software.com>, Bryan Valencia
<bry### [at] 209softwarecom> wrote:
> Ok, there's official POV that can take a day to render a complex
> scene...
> ...and there's Mega POV which has lots of cool stuff, but takes a week
> to render a complex scene.
>
> I need milli-POV which is optimized for speed and can render a complex
> scene in 10 minutes.
Have you tried lowering the quality settings? :-)
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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I agree.
Pov has lots of great features and creates some amazing images, but my
biggest request for a future version would be to have a fast scanline
renderer working alongside the raytracer, even if this renderer did not
support many of the standard Pov features. This would likely solve many
of my preview/animation speed problems.
Of course, I have no idea how much work this would be for the Pov-Team!
Andrew C
Bryan Valencia wrote:
> Ok, there's official POV that can take a day to render a complex
> scene...
> ...and there's Mega POV which has lots of cool stuff, but takes a week
> to render a complex scene.
>
> I need milli-POV which is optimized for speed and can render a complex
> scene in 10 minutes.
>
> --
> Bryan Valencia
> Software Services - Making Windows Scream
> http://www.209software.com
> mailto:bry### [at] 209softwarecom
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The mosaic preview could be used for previews thus shortening your rendering
time until you get things just right...
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Andrew Clinton" <cli### [at] ibmnet> wrote in message
news:3905FCC7.A71197DD@ibm.net...
> I agree.
>
> Pov has lots of great features and creates some amazing images, but my
> biggest request for a future version would be to have a fast scanline
> renderer working alongside the raytracer, even if this renderer did not
> support many of the standard Pov features. This would likely solve many
> of my preview/animation speed problems.
>
> Of course, I have no idea how much work this would be for the Pov-Team!
>
> Andrew C
>
>
> Bryan Valencia wrote:
>
> > Ok, there's official POV that can take a day to render a complex
> > scene...
> > ...and there's Mega POV which has lots of cool stuff, but takes a week
> > to render a complex scene.
> >
> > I need milli-POV which is optimized for speed and can render a complex
> > scene in 10 minutes.
> >
> > --
> > Bryan Valencia
> > Software Services - Making Windows Scream
> > http://www.209software.com
> > mailto:bry### [at] 209softwarecom
>
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My point is that there must be a level of performance somewhere between the 45
FPS QUAKE Engine, and the 1FPM (where M is Month) Mega POV engine.
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In article <3905FCC7.A71197DD@ibm.net>, Andrew Clinton
<cli### [at] ibmnet> wrote:
> Pov has lots of great features and creates some amazing images, but my
> biggest request for a future version would be to have a fast scanline
> renderer working alongside the raytracer, even if this renderer did not
> support many of the standard Pov features. This would likely solve many
> of my preview/animation speed problems.
>
> Of course, I have no idea how much work this would be for the Pov-Team!
POV-Scan? :-)
It would be a tremendous amount of work...first, you would have to
tesselate all of the primitives. This is impossible for some of
them...and you would have to add tesselation parameters to the language
for all the objects. You would also have to make a completely new
scan-line rendering engine, not much could be reused. And adding a
rendering feature would be at least twice as much work...maintenance
would be quite a bit more difficult.
It would be possible to make a raytracing "preview mode" with no
lighting and simplified shading, and maybe simple depth cuing, maybe
only rendering the bounding shapes, but this is really not very
necessary with the quality level adjustment available.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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Thank you for the insight... well it doesn't look like this will be happening
anytime soon. Maybe something for Pov-ray version 10 :)
The quality or mosaic preview are nice but they still fall short when I need
both passable quality and rendering speed at the same time. My current
project ( a physics motion simulation study) will probably take upwards of 1
week to render even with the best possible optimizations I can add to my code.
Andrew C
> POV-Scan? :-)
> It would be a tremendous amount of work...first, you would have to
> tesselate all of the primitives. This is impossible for some of
> them...and you would have to add tesselation parameters to the language
> for all the objects. You would also have to make a completely new
> scan-line rendering engine, not much could be reused. And adding a
> rendering feature would be at least twice as much work...maintenance
> would be quite a bit more difficult.
>
> It would be possible to make a raytracing "preview mode" with no
> lighting and simplified shading, and maybe simple depth cuing, maybe
> only rendering the bounding shapes, but this is really not very
> necessary with the quality level adjustment available.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] yahoocom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://chrishuff.dhs.org/
> TAG Web page: http://tag.povray.org/
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