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Wonderful image. Maybe make the flames a tad shorter so we can see the
buildings behind, to give more of a feeling of depth. I like the
reflections on the buildings in the foreground, but the windows seem a
bit too white.
One thing that caught my eye is that the robot on the right has a
reflection on his underside of the flames/explosions, but the one on the
left does not.
Great image. Makes me wonder why I would even submit an image when
people are doing this kind of work. :)
And is it just me, or does Chris Colefax's city generator rock? Sad
thing is, it might be the best looking part of my submition. (:
--Chris
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Ooohh. I like. But do the Tripods ever trip over the others legs?
--
"Yub-Yub!" Lt. Kettch
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Okay, so they DO take humans? I was right?
Antti Markus wrote:
> Peter Houston wrote:
>
> > Comments, suggestions.....
>
> Some quotes from the book:
>
> "Machine it was, with a ringing metallic pace, and long, flexible,
> glittering tentacles (one of which gripped a young pine tree) swinging
> and rattling about its strange body. It picked its road as it went
> striding along, and the brazen hood that surmounted it moved to and fro
> with the inevitable suggestion of a head looking about. Behind the main
> body was a huge mass of white metal like a gigantic fisherman's basket,
> and puffs of green smoke squirted out from the joints of the limbs as
> the monster swept by me."
>
> "He [martian tripod] used no Heat-Ray to destroy them, but picked them
> [humans] up one by one. Apparently he tossed them into the great
> metallic carrier which projected behind him, much as a workman's basket
> hangs over his shoulder."
>
> Antti
--
"Yub-Yub!" Lt. Kettch
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From: Peter Houston
Subject: Re: Tripod Attack w/ new Explosion (75 Kb)
Date: 12 Apr 2000 02:55:40
Message: <38f41dec@news.povray.org>
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Moon47 <rdm### [at] earthlinknet> wrote :
> I liked the original explosion...
> Could i see the code...
> Please...
> I love the rays but am afraid to ask for the code..
> Don't want to spoil the magic...
I'll post the complete code when I am finished with the scene, but here is
the Heat Ray
*** Heat Ray Spoiler Alert ***
#declare HeatRayTex =
texture {
pigment {
marble
color_map {
[0.00 rgbf <1,1,1,0>]
[0.15 rgbf <0.94, 0.81, 0.0, 0.85>]
[0.25 rgbf <0.94, 0.5, 0.0, 0.85>]
[0.30 rgbf <1, 0.28, 0.0, 0.85>]
[0.40 rgbf <0.87, 0.0, 0.1, 0.85>]
[0.45 rgbf <0.73, 0.16, 0.1, 1>]
}
turbulence .85
}
finish { ambient 2 }
}
#declare Ray=union {
cone {<0,0,0>.02<0,0,-10>.2
texture {HeatRayTex scale .125 translate <0,0,3>}
}
cone {<0,0,0>.025<0,0,-10>.3 pigment {rgbt <1,0,0,.9>}
finish {ambient 2}}
cone {<0,0,0>.025<0,0,-10>.25 pigment {rgbt <1,1,0,.95>}
finish {ambient 2}}
cone {<0,0,0>.025<0,0,-10>.15 pigment {rgbt <1,1,0,.95>}
finish {ambient 3}}
}
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"Lt. Kettch" wrote:
>
> Okay, so they DO take humans? I was right?
Another quote from the book:
"They [martians] did not eat, much less digest. Instead, they took the
fresh, living blood of other creatures, and INJECTED it into their own
veins. I have myself seen this being done, as I shall mention in its
place. But, squeamish as I may seem, I cannot bring myself to describe
what I could not endure even to continue watching. Let it suffice to
say, blood obtained from a still living animal, in most cases from a
human being, was run directly by means of a little pipette into the
recipient canal..."
So yes, you were right.
Antti
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In article <38F36552.FEF8A474@fci.net>, Pov### [at] aolcom wrote:
> Try this updated version of realexplode. It should give less "cartoony"
> results.
Perhaps you should post this in povray.binaries.scene-files or
povray.text.scene-files.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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Wow no media at all... A shock to my system indeed...
And the old explosion code will be in the full code as well...???
Peter Houston wrote:
> Moon47 <rdm### [at] earthlinknet> wrote :
> > I liked the original explosion...
> > Could i see the code...
> > Please...
> > I love the rays but am afraid to ask for the code..
> > Don't want to spoil the magic...
>
> I'll post the complete code when I am finished with the scene, but here is
> the Heat Ray
>
> *** Heat Ray Spoiler Alert ***
>
> #declare HeatRayTex =
> texture {
> pigment {
> marble
> color_map {
> [0.00 rgbf <1,1,1,0>]
> [0.15 rgbf <0.94, 0.81, 0.0, 0.85>]
> [0.25 rgbf <0.94, 0.5, 0.0, 0.85>]
> [0.30 rgbf <1, 0.28, 0.0, 0.85>]
> [0.40 rgbf <0.87, 0.0, 0.1, 0.85>]
> [0.45 rgbf <0.73, 0.16, 0.1, 1>]
> }
> turbulence .85
> }
> finish { ambient 2 }
> }
>
> #declare Ray=union {
> cone {<0,0,0>.02<0,0,-10>.2
> texture {HeatRayTex scale .125 translate <0,0,3>}
> }
> cone {<0,0,0>.025<0,0,-10>.3 pigment {rgbt <1,0,0,.9>}
> finish {ambient 2}}
> cone {<0,0,0>.025<0,0,-10>.25 pigment {rgbt <1,1,0,.95>}
> finish {ambient 2}}
> cone {<0,0,0>.025<0,0,-10>.15 pigment {rgbt <1,1,0,.95>}
> finish {ambient 3}}
> }
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Did I have to be? Yuck.
Antti Markus wrote:
> "Lt. Kettch" wrote:
> >
> > Okay, so they DO take humans? I was right?
>
> Another quote from the book:
>
> "They [martians] did not eat, much less digest. Instead, they took the
> fresh, living blood of other creatures, and INJECTED it into their own
> veins.
>
> So yes, you were right.
>
> Antti
--
"Yub-Yub!" Lt. Kettch
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On Tue, 11 Apr 2000 21:44:21 -0800, "Lt. Kettch" <AKK### [at] aolcom> wrote:
>Ooohh. I like. But do the Tripods ever trip over the others legs?
Actually... With the position & orientation of the three legs & the module
on top, I would think that it would tip over as soon as one of the legs
would be lifted. (I dunno... It just seems 'wrong', but it looks cool! ;-)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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In article <38f32720@news.povray.org>, "Peter Houston"
<hou### [at] inamecom> wrote:
> I tried to add smoke using Mikael Carneholm's SmokeGen v1.2 but it keeps
> crashing MegaPOV, it works fine with Official POV but then the explosion
> won't work (isosurfaces).
>
> Comments, suggestions.....
------------------------
Wow, this is just getting better and better. One thing I'd point out is
that a big explosion like the one you're creating generates a LOT of
light on its own -- you have some there, but not nearly enough. It also
generates a lot of dust, but not immediately, so that's probably not as
important.
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