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Wow no media at all... A shock to my system indeed...
And the old explosion code will be in the full code as well...???
Peter Houston wrote:
> Moon47 <rdm### [at] earthlinknet> wrote :
> > I liked the original explosion...
> > Could i see the code...
> > Please...
> > I love the rays but am afraid to ask for the code..
> > Don't want to spoil the magic...
>
> I'll post the complete code when I am finished with the scene, but here is
> the Heat Ray
>
> *** Heat Ray Spoiler Alert ***
>
> #declare HeatRayTex =
> texture {
> pigment {
> marble
> color_map {
> [0.00 rgbf <1,1,1,0>]
> [0.15 rgbf <0.94, 0.81, 0.0, 0.85>]
> [0.25 rgbf <0.94, 0.5, 0.0, 0.85>]
> [0.30 rgbf <1, 0.28, 0.0, 0.85>]
> [0.40 rgbf <0.87, 0.0, 0.1, 0.85>]
> [0.45 rgbf <0.73, 0.16, 0.1, 1>]
> }
> turbulence .85
> }
> finish { ambient 2 }
> }
>
> #declare Ray=union {
> cone {<0,0,0>.02<0,0,-10>.2
> texture {HeatRayTex scale .125 translate <0,0,3>}
> }
> cone {<0,0,0>.025<0,0,-10>.3 pigment {rgbt <1,0,0,.9>}
> finish {ambient 2}}
> cone {<0,0,0>.025<0,0,-10>.25 pigment {rgbt <1,1,0,.95>}
> finish {ambient 2}}
> cone {<0,0,0>.025<0,0,-10>.15 pigment {rgbt <1,1,0,.95>}
> finish {ambient 3}}
> }
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