POV-Ray : Newsgroups : povray.binaries.images : Reflecting sphere on checkered isosurface (~50kbu) Server Time
3 Oct 2024 02:21:15 EDT (-0400)
  Reflecting sphere on checkered isosurface (~50kbu) (Message 1 to 7 of 7)  
From: Nieminen Juha
Subject: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 04:03:18
Message: <38c4c5d4@news.povray.org>
I tried with an isosurface. Thanks for the idea.
  The rendering time was a bit longer (about 6 hours).

  Btw, is there some way to get a ramp wave function?


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From: Ken
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 04:10:25
Message: <38C4C5DD.2796EF3F@pacbell.net>
Nieminen Juha wrote:
> 
>   I tried with an isosurface. Thanks for the idea.
>   The rendering time was a bit longer (about 6 hours).

  It looks much better than your previous version. I would say though
that it probably would not be very useful as an example scene because
of the long render time. Example scenes should render quickly or people
won't bother with them.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris Huff
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 04:29:45
Message: <chrishuff_99-8A72C5.04312707032000@news.povray.org>
In article <38c4c5d4@news.povray.org>, Nieminen Juha 
<war### [at] sarakerttunencstutfi> wrote:

>   Btw, is there some way to get a ramp wave function?

Yes, by using pigment functions. Someone really should add int() and 
float() to the isosurface functions...or are they already supported?
Anyway, I would suggest you try using multiple gradient patterns, that 
should give the effect you are looking for. I think someone posted an 
example of this...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Peter Cracknell
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 12:12:02
Message: <38c53862@news.povray.org>
I have to say I agree with that, I remember when I first got POV (and didn't
touch it for a good year if I remember correctly) and my P166 took a little
while for it to render and with default settings w/o aa etc, it looked
pretty rubbish.  This image would look perfect as a an example image (thus
can have incredibly high settings for a one off huge render).

P3TE

--
pc### [at] petecracknellcouk
remember dont use WYSISYG!

www.petecracknell.co.uk
Ken <tyl### [at] pacbellnet> wrote in message
news:38C4C5DD.2796EF3F@pacbell.net...
>
>
> Nieminen Juha wrote:
> >
> >   I tried with an isosurface. Thanks for the idea.
> >   The rendering time was a bit longer (about 6 hours).
>
>   It looks much better than your previous version. I would say though
> that it probably would not be very useful as an example scene because
> of the long render time. Example scenes should render quickly or people
> won't bother with them.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Mick Hazelgrove
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 12:25:47
Message: <38c53b9b@news.povray.org>
I really can't get over how good the textures are. It's a talent I noted in
some of your previous work. Great stuff.

BTW I agree, example scenes should be quick to render.

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-8A72C5.04312707032000@news.povray.org...
> In article <38c4c5d4@news.povray.org>, Nieminen Juha
> <war### [at] sarakerttunencstutfi> wrote:
>
> >   Btw, is there some way to get a ramp wave function?
>
> Yes, by using pigment functions. Someone really should add int() and
> float() to the isosurface functions...or are they already supported?
> Anyway, I would suggest you try using multiple gradient patterns, that
> should give the effect you are looking for. I think someone posted an
> example of this...
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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From: Sander
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 7 Mar 2000 16:59:32
Message: <38c57bc4@news.povray.org>
I completely and wholly agree with you: I am amazed at the 'living' quality
of the textures!

--
Regards,
Sander


Mick Hazelgrove <mha### [at] mindaswinternetcouk> schreef in berichtnieuws
38c53b9b@news.povray.org...
> I really can't get over how good the textures are. It's a talent I noted
in
> some of your previous work. Great stuff.


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From: Steve
Subject: Re: Reflecting sphere on checkered isosurface (~50kbu)
Date: 8 Mar 2000 20:34:50
Message: <slrn8cdqvn.bo9.sjlen@zero-pps.localdomain>
On 7 Mar 2000 04:03:18 -0500, Nieminen Juha wrote:
>  I tried with an isosurface. Thanks for the idea.
>  The rendering time was a bit longer (about 6 hours).
>

That's made a big difference. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

 11:40pm  up 5 days, 23:53,  4 users,  load average: 1.22, 1.42, 1.56


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