POV-Ray : Newsgroups : povray.binaries.images : Bamboo Hut (~64k) Server Time
3 Oct 2024 02:22:27 EDT (-0400)
  Bamboo Hut (~64k) (Message 1 to 7 of 7)  
From: Ryan Twitchell
Subject: Bamboo Hut (~64k)
Date: 28 Feb 2000 22:49:59
Message: <38bb41e7@news.povray.org>
This is a scene I'm working on to get used to global media and more 
difficult lighting conditions. I also just learned you can make almost any 
POV texture value negative, and I got some freaky results at first. In this 
scene, the ambient value of the bamboo poles is a subtle -0.08. The 
scattering will probably be changed back to type 1, the light rays seem more 
visible.

 Any opinions are very welcome,
Ryan


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From: Lt  Kettch
Subject: Re: Bamboo Hut (~64k)
Date: 29 Feb 2000 00:36:22
Message: <38BB54BA.E203236@aol.com>
NO!!! I've been framed! Really!!!!! NOOOO!!!!!


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From: Peter Popov
Subject: Re: Bamboo Hut (~64k)
Date: 29 Feb 2000 16:33:06
Message: <l3i7OJqxKEjs7iiPxLFSK3jh0VtE@4ax.com>
On 28 Feb 2000 22:49:59 -0500, try### [at] rochesterrrcom (Ryan
Twitchell) wrote:

> This is a scene I'm working on to get used to global media and more 
>difficult lighting conditions. I also just learned you can make almost any 
>POV texture value negative, and I got some freaky results at first. In this 
>scene, the ambient value of the bamboo poles is a subtle -0.08. The 
>scattering will probably be changed back to type 1, the light rays seem more 
>visible.
>
> Any opinions are very welcome,
>Ryan

Making an object'c color (or ambient) negative is a good way to show
it through thick emitting and/or scattering media.

Use a scattering type 2 or 3. To make it more visible, lower
extinction. The docs say it's unrealistic but I don't think so;
fine-tuning the extinctino value can work very well for realism and it
should not necessarily be limited to the [0..1] range (though in this
case the lower the better).

The bamboo poles are too identical. Maybe randomize them a bit in
terms of thickness and segment length/position.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: David Fontaine
Subject: Re: Bamboo Hut (~64k)
Date: 29 Feb 2000 17:01:04
Message: <38BC40F7.984403A4@faricy.net>
I think I'll stick to light_source { <multiples of 100> White }... :-/

--
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From: Steve
Subject: Re: Bamboo Hut (~64k)
Date: 29 Feb 2000 17:40:11
Message: <slrn8bodn6.5vn.sjlen@zero-pps.localdomain>
Very interesting.  Thanks for sharing, and I'll
look forward to seeing the project when it's 
finished. 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  5:54pm  up 3 days, 13:46,  5 users,  load average: 1.00, 1.00, 1.00


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From: Bob Hughes
Subject: Re: Bamboo Hut (~64k)
Date: 29 Feb 2000 20:32:30
Message: <38bc732e@news.povray.org>
The large illuminated area outside seems disproportionate for the slight
visibility of the air inside.

Bob


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From: Ryan Twitchell
Subject: Re: Bamboo Hut (~64k)
Date: 1 Mar 2000 15:31:40
Message: <38bd7e2c@news.povray.org>
Yes, I just changed from global media to a box with media representing the
inside of the hut. This is more like it would be in reality, and now my sky 
shows up too...

 Ryan

per### [at] aolcom?subject=PoV-News: (Bob Hughes) wrote in 
<38bc732e@news.povray.org>:

>The large illuminated area outside seems disproportionate for the slight
>visibility of the air inside.
>
>Bob
>
>
>
>


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