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Hello,
I haven't posted anything for a while, because I have been doing a render
that took overall around 4.5 weeks! Now, I had Unreal running at the
weekends, but during the week Pov was the only thing running. I was just
originally a test in Rhino to merge a wandle into a jug body, but I thought
I would test Photon's with it. I must have gone overboard in the settings. I
can't give a definite time for render, as it was stopped and continued may
times, and there is a bug in the Windows version where the trace time
doesn't stop when the render is paused. I think is looks nice in black and
white, so I have included a post processed version as well. Originally
rendered in 1280x1024.
Equiprawn
------------------------------------------------
Wherever you go, there you are - Buckaroo Banzai
http://m3.easyspace.com/equiprawn/
------------------------------------------------
Post a reply to this message
Attachments:
Download 'jaw1.jpg' (70 KB)
Download 'jaw2.jpg' (68 KB)
Preview of image 'jaw1.jpg'
Preview of image 'jaw2.jpg'
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Despite the large download size, I had to see what took 4.5 weeks. Very
nice. I would like to see something done with the plane it's sitting on.
The nothingness in the background looks kinda funny, too. Everything else
could pass for a photo.
Equiprawn <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
> http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>
Post a reply to this message
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Equiprawn <equ### [at] tinetie> wrote...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
That's some extreme detail in your caustics. What was the total photon
count?
-Nathan
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Wow, I should take the comment about glass out of my reply to Andre's "More
Alcohol" posting and put it here instead. In case it's not seen I basically
said glass textures are both a good and bad thing, for obvious reasons.
The B&W version is actually sepia and not all gray shades I see. Has a good
look to it.
That purple pitcher has too soft a highlight IMO, hate to say it because of the
tremendously long render time you endured.
Any plans to try a speeded up, less photon-intensive, version or has it already
been done?
Bob
Post a reply to this message
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Sorry, but the purple glass needs a tighter highlight and there's some banding
in the shadows. Try for a ten-week render. ;-)
wow
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
Post a reply to this message
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I like the softer highlights on the purple jug. I got some glass just like
it but its got a rough surface texture.
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
"Equiprawn" <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
> http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>
Post a reply to this message
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Isnt it amazing that POV takes 4.5 weeks to render this but nature could render
it instantly. :)
Very nice image, caustics are impressive.
Jay Raney
Equiprawn wrote:
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I thought
> I would test Photon's with it. I must have gone overboard in the settings. I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
> http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
> [Image]
>
> [Image]
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Wow! Both the coloured and black & white versions are
fantastic, I love things like this.
This reminds me that I need to read about the changes
to photons in 0.4, as I've tried a render and found
they're totally different to 0.3.
If you rerender this try a slightly wider camera
angle, just that glass on the right seems to be
leaning over a bit.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
3:55am up 23:47, 5 users, load average: 1.05, 1.09, 1.06
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Hmmm... there's an idea - would there be any way to get Povray to trace more
than one ray at a time?
Equiprawn
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Hallo,
> Despite the large download size, I had to see what took 4.5 weeks. Very
> nice. I would like to see something done with the plane it's sitting on.
I had an infinite plane in before hand, and that didn't look so weird, but I
was re-reading the photon documentation and I noticed that it says photon's
work slowly with infinite plances, so I changed it to a thin box. Also, I
though just leaving the surrounding area black would help to make the
caustics seem brighter (just relatively).
I think I need to study photons a bit more, and find less intensive settings
:)
Equiprawn
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