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From: Equiprawn
Subject: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 12:34:55
Message: <38b80ebf@news.povray.org>
Hello,

I haven't posted anything for a while, because I have been doing a render
that took overall around 4.5 weeks! Now, I had Unreal running at the
weekends, but during the week Pov was the only thing running. I was just
originally a test in Rhino to merge a wandle into a jug body, but I thought
I would test Photon's with it. I must have gone overboard in the settings. I
can't give a definite time for render, as it was stopped and continued may
times, and there is a bug in the Windows version where the trace time
doesn't stop when the render is paused. I think is looks nice in black and
white, so I have included a post processed version as well. Originally
rendered in 1280x1024.


Equiprawn

------------------------------------------------
Wherever you go, there you are - Buckaroo Banzai
       http://m3.easyspace.com/equiprawn/
------------------------------------------------


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From: cadman
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 12:56:10
Message: <38b813ba@news.povray.org>
Despite the large download size, I had to see what took 4.5 weeks.  Very
nice.  I would like to see something done with the plane it's sitting on.
The nothingness in the background looks kinda funny, too.  Everything else
could pass for a photo.

Equiprawn <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>


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From: Nathan Kopp
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 13:38:04
Message: <38b81d8c@news.povray.org>
Equiprawn <equ### [at] tinetie> wrote...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.

That's some extreme detail in your caustics.  What was the total photon
count?

-Nathan


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From: Bob Hughes
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 15:11:00
Message: <38b83354@news.povray.org>
Wow, I should take the comment about glass out of my reply to Andre's "More
Alcohol" posting and put it here instead.  In case it's not seen I basically
said glass textures are both a good and bad thing, for obvious reasons.
The B&W version is actually sepia and not all gray shades I see.  Has a good
look to it.
That purple pitcher has too soft a highlight IMO, hate to say it because of the
tremendously long render time you endured.
Any plans to try a speeded up, less photon-intensive, version or has it already
been done?

Bob


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From: David Fontaine
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 16:12:03
Message: <38B840FF.2F60E41B@faricy.net>
Sorry, but the purple glass needs a tighter highlight and there's some banding
in the shadows. Try for a ten-week render. ;-)
wow

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Mick Hazelgrove
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 17:59:10
Message: <38b85abe@news.povray.org>
I like the softer highlights on the purple jug. I got some glass just like
it but its got a rough surface texture.

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Equiprawn" <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>


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From: Jay Raney
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 20:01:27
Message: <38B7B25A.6F15D8DA@usit.net>
Isnt it amazing that POV takes 4.5 weeks to render this but nature could render
it instantly. :)
Very nice image, caustics are impressive.

Jay Raney

Equiprawn wrote:

> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I thought
> I would test Photon's with it. I must have gone overboard in the settings. I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>  [Image]
>
>  [Image]


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From: Steve
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 23:51:19
Message: <slrn8bha8h.1rj.sjlen@zero-pps.localdomain>
Wow!  Both the coloured and black & white versions are
fantastic, I love things like this.  

This reminds me that I need to read about the changes
to photons in 0.4, as I've tried a render and found
they're totally different to 0.3.

If you rerender this try a slightly wider camera
angle, just that glass on the right seems to be 
leaning over a bit.    

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  3:55am  up 23:47,  5 users,  load average: 1.05, 1.09, 1.06


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From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:42:52
Message: <38b937ec@news.povray.org>
Hmmm... there's an idea - would there be any way to get Povray to trace more
than one ray at a time?

Equiprawn


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From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:46:04
Message: <38b938ac@news.povray.org>
Hallo,

> Despite the large download size, I had to see what took 4.5 weeks.  Very
> nice.  I would like to see something done with the plane it's sitting on.

I had an infinite plane in before hand, and that didn't look so weird, but I
was re-reading the photon documentation and I noticed that it says photon's
work slowly with infinite plances, so I changed it to a thin box. Also, I
though just leaving the surrounding area black would help to make the
caustics seem brighter (just relatively).

I think I need to study photons a bit more, and find less intensive settings
:)

Equiprawn


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