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Ken wrote:
>I like this one because I was able to solve it in about 2.5 sec. :)
>
Wasn't there a maze solving include file, posted somewhere about 3/4 year
ago?
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
>Ken wrote:
>>I like this one because I was able to solve it in about 2.5 sec. :)
>>
>
>Wasn't there a maze solving include file, posted somewhere about 3/4 year
>ago?
Found it:
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david
Newsgroups: povray.binaries.scene-files
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
>
> Ken wrote:
> >I like this one because I was able to solve it in about 2.5 sec. :)
> >
>
> Wasn't there a maze solving include file, posted somewhere about 3/4 year
> ago?
This one ?
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david <gem### [at] imerirassofr>
Newsgroups: povray.binaries.scene-files
Subject: A little program to solve mazes with POVRAY 3.1
This is a recursive macro that solves the maze you described in an
array. Two files:maze.pov & maze.inc
Send opinions and ideas !
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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ingo wrote:
> Found it:
> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
> Date: Mon, 19 Oct 1998 09:58:50 +0100
> From: gemelli david
> Newsgroups: povray.binaries.scene-files
I beat you by one minute :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote:
>
>ingo wrote:
>
>> Found it:
>> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
>> Date: Mon, 19 Oct 1998 09:58:50 +0100
>> From: gemelli david
>> Newsgroups: povray.binaries.scene-files
>
>I beat you by one minute :)
>
:(
I should have known, useless to even try...
here is your price:
http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
RC Sim: a rollercoaster track construction program for POV.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
>
> Ken wrote:
> >I beat you by one minute :)
> :(
> I should have known, useless to even try...
I like to keep you busy :)
> here is your price:
> http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
> RC Sim: a rollercoaster track construction program for POV.
I can only make out about 2% of the text on that page. Any idea what
platform that program runs on ? I notice the file is compressed in
.LZH format which usually indicates it is not a Windows application.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ross Litscher wrote:
>
> >
> > Note that there is exactly one true path through the maze.
> >
> > The macro takes parameters for number of rows and columns, and
> > a seed value for the random number generation.
> >
> > Still need to work on:
> > - Splitting generation of data and creation of object, using a file to
> > store the data (to reduce parsing time between rendering attempts).
> > - Options for wall thickness and height, and for path width.
> > - Expanding my algorithm for a hexagonal shape (no promises!).
> >
> > Any interest?
> >
> > rc
> >
>
> man... you are insane. in a good way though. can you make an addition that
> will make something like a red path of dots that leads you down the correct
> path?
It's called crumbs - breadcrumbs... you're in a maze with twisting
passages leading in all directions.
Where is Hans and Gretchel?
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dodno, "Do one thing every day that scares you." --Mary Schmich
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On Sat, 26 Feb 2000 20:36:16 -0600, Robert Chaffe <a0003738@airmail.net> wrote:
>A little while ago there was a discussion of a maze pattern.
>Well, the attached is a single CSG object, not a pattern, but it was
>my first experiment with macros.
>Worked out pretty well, but the parsing time is a tad high.
>----------
>Resolution 512 x 384
>Time For Parse: 0 hours 22 minutes 57.0 seconds (1377 seconds)
>Time For Trace: 0 hours 9 minutes 54.0 seconds (594 seconds)
> Total Time: 0 hours 32 minutes 51.0 seconds (1971 seconds)
>
>Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
>----------
>
>Note that there is exactly one true path through the maze.
>
>The macro takes parameters for number of rows and columns, and
>a seed value for the random number generation.
>
>Still need to work on:
>- Splitting generation of data and creation of object, using a file to
>store the data (to reduce parsing time between rendering attempts).
>- Options for wall thickness and height, and for path width.
>- Expanding my algorithm for a hexagonal shape (no promises!).
>
>Any interest?
Yes.
Saving data to file is a good idea, especially for those fly over
animations.
There doesn't appear to be a way in, so I couldn't do the
puzel, as I didn't know where the start point and end point
was.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:15pm up 1 day, 9:06, 5 users, load average: 2.02, 2.00, 1.92
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Ken wrote:
>I can only make out about 2% of the text on that page. Any idea what
>platform that program runs on ? I notice the file is compressed in
>.LZH format which usually indicates it is not a Windows application.
Its for Windows.
*.LZH seems to be quite popular in Japan. WinZip needs a plug in for it I
think, but Zip'n'all < http://www.zipnall.com/ > supports it directly and
is free.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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"Ken" <tyl### [at] pacbellnet> wrote in message
news:38B### [at] pacbellnet...
>
> This one ?
>
> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
> Date: Mon, 19 Oct 1998 09:58:50 +0100
> From: gemelli david <gem### [at] imerirassofr>
> Newsgroups: povray.binaries.scene-files
> Subject: A little program to solve mazes with POVRAY 3.1
>
>
> This is a recursive macro that solves the maze you described in an
> array. Two files:maze.pov & maze.inc
>
> Send opinions and ideas !
Wasn't even aware of that one. It expects you to create the maze yourself.
Hmmm, perhaps a merging of the concepts...
rc
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