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From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:05:59
Message: <8EE771563seed7@204.213.191.228>
Ken wrote:
>I like this one because I was able to solve it in about 2.5 sec. :)
>

Wasn't there a maze solving include file, posted somewhere about 3/4 year 
ago?

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:11:33
Message: <8EE770475seed7@204.213.191.228>
ingo wrote:

>Ken wrote:
>>I like this one because I was able to solve it in about 2.5 sec. :)
>>
>
>Wasn't there a maze solving include file, posted somewhere about 3/4 year 
>ago?

Found it:
Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
Date: Mon, 19 Oct 1998 09:58:50 +0100
From: gemelli david
Newsgroups: povray.binaries.scene-files


Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:12:51
Message: <38B90637.73D725E@pacbell.net>
ingo wrote:
> 
> Ken wrote:
> >I like this one because I was able to solve it in about 2.5 sec. :)
> >
> 
> Wasn't there a maze solving include file, posted somewhere about 3/4 year
> ago?

This one ?

        Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
              Date: Mon, 19 Oct 1998 09:58:50 +0100
              From: gemelli david <gem### [at] imerirassofr>
        Newsgroups: povray.binaries.scene-files
           Subject: A little program to solve mazes with POVRAY 3.1


This is a recursive macro that solves the maze you described in an
array. Two files:maze.pov & maze.inc

                        Send opinions and ideas !



-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:13:51
Message: <38B90681.208C5CF7@pacbell.net>
ingo wrote:

> Found it:
> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
> Date: Mon, 19 Oct 1998 09:58:50 +0100
> From: gemelli david
> Newsgroups: povray.binaries.scene-files

I beat you by one minute :)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 06:23:52
Message: <8EE77717Cseed7@204.213.191.228>
Ken wrote:
>
>ingo wrote:
>
>> Found it:
>> Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
>> Date: Mon, 19 Oct 1998 09:58:50 +0100
>> From: gemelli david
>> Newsgroups: povray.binaries.scene-files
>
>I beat you by one minute :)
>

:(
I should have known, useless to even try...

here is your price:
http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
RC Sim: a rollercoaster track construction program for POV.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Ken
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 07:20:29
Message: <38B91613.EB8AA9F3@pacbell.net>
ingo wrote:
> 
> Ken wrote:
> >I beat you by one minute :)

> :(
> I should have known, useless to even try...

I like to keep you busy :)
 
> here is your price:
> http://www.tk.xaxon.ne.jp/~ssshin/program/jisaku.htm
> RC Sim: a rollercoaster track construction program for POV.

I can only make out about 2% of the text on that page. Any idea what
platform that program runs on ? I notice the file is compressed in
.LZH format which usually indicates it is not a Windows application.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Børge Berg-Olsen
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 09:29:46
Message: <38B93402.60CB235E@dod.no>
Ross Litscher wrote:
> 
> >
> > Note that there is exactly one true path through the maze.
> >
> > The macro takes parameters for number of rows and columns, and
> > a seed value for the random number generation.
> >
> > Still need to work on:
> > - Splitting generation of data and creation of object, using a file to
> > store the data (to reduce parsing time between rendering attempts).
> > - Options for wall thickness and height, and for path width.
> > - Expanding my algorithm for a hexagonal shape (no promises!).
> >
> > Any interest?
> >
> > rc
> >
> 
> man... you are insane. in a good way though. can you make an addition that
> will make something like a red path of dots that leads you down the correct
> path?

It's called crumbs - breadcrumbs... you're in a maze with twisting
passages leading in all directions. 

Where is Hans and Gretchel?

-- 

------------------------------------------------------------------------
  +47 90 62 71 78        DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
  azo### [at] dodno, "Do one thing every day that scares you." --Mary Schmich


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From: Steve
Subject: Re: A Maze 60kb
Date: 27 Feb 2000 09:31:34
Message: <slrn8bibqr.2dt.sjlen@zero-pps.localdomain>
On Sat, 26 Feb 2000 20:36:16 -0600, Robert Chaffe <a0003738@airmail.net> wrote:
>A little while ago there was a discussion of a maze pattern.
>Well, the attached is a single CSG object, not a pattern, but it was
>my first experiment with macros.
>Worked out pretty well, but the parsing time is a tad high.
>----------
>Resolution 512 x 384
>Time For Parse:    0 hours 22 minutes  57.0 seconds (1377 seconds)
>Time For Trace:    0 hours  9 minutes  54.0 seconds (594 seconds)
>    Total Time:    0 hours 32 minutes  51.0 seconds (1971 seconds)
>
>Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
>----------
>
>Note that there is exactly one true path through the maze.
>
>The macro takes parameters for number of rows and columns, and
>a seed value for the random number generation.
>
>Still need to work on:
>- Splitting generation of data and creation of object, using a file to
>store the data (to reduce parsing time between rendering attempts).
>- Options for wall thickness and height, and for path width.
>- Expanding my algorithm for a hexagonal shape (no promises!).
>
>Any interest?

Yes.

Saving data to file is a good idea, especially for those fly over
animations. 

There doesn't appear to be a way in,  so I couldn't do the 
puzel, as I didn't know where the start point and end point
was.  



-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  1:15pm  up 1 day,  9:06,  5 users,  load average: 2.02, 2.00, 1.92


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From: ingo
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 09:36:42
Message: <8EE7917B3seed7@204.213.191.228>
Ken wrote:

>I can only make out about 2% of the text on that page. Any idea what
>platform that program runs on ? I notice the file is compressed in
>.LZH format which usually indicates it is not a Windows application.

Its for Windows. 
*.LZH seems to be quite popular in Japan. WinZip needs a plug in for it I 
think, but Zip'n'all < http://www.zipnall.com/ > supports it directly and 
is free.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Robert Chaffe
Subject: Re: And a Maze in 3-D 37kb
Date: 27 Feb 2000 10:22:14
Message: <38b94126@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38B### [at] pacbellnet...
>
> This one ?
>
>         Message-ID: <362AFF49.F4B8F49D@imerir.asso.fr>
>               Date: Mon, 19 Oct 1998 09:58:50 +0100
>               From: gemelli david <gem### [at] imerirassofr>
>         Newsgroups: povray.binaries.scene-files
>            Subject: A little program to solve mazes with POVRAY 3.1
>
>
> This is a recursive macro that solves the maze you described in an
> array. Two files:maze.pov & maze.inc
>
>                         Send opinions and ideas !

Wasn't even aware of that one.  It expects you to create the maze yourself.
Hmmm, perhaps a merging of the concepts...

rc


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