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Ross Litscher wrote:
>
> >
> > Note that there is exactly one true path through the maze.
> >
> > The macro takes parameters for number of rows and columns, and
> > a seed value for the random number generation.
> >
> > Still need to work on:
> > - Splitting generation of data and creation of object, using a file to
> > store the data (to reduce parsing time between rendering attempts).
> > - Options for wall thickness and height, and for path width.
> > - Expanding my algorithm for a hexagonal shape (no promises!).
> >
> > Any interest?
> >
> > rc
> >
>
> man... you are insane. in a good way though. can you make an addition that
> will make something like a red path of dots that leads you down the correct
> path?
It's called crumbs - breadcrumbs... you're in a maze with twisting
passages leading in all directions.
Where is Hans and Gretchel?
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