POV-Ray : Newsgroups : povray.binaries.images : A Maze 60kb : Re: A Maze 60kb Server Time
3 Oct 2024 10:22:44 EDT (-0400)
  Re: A Maze 60kb  
From: Steve
Date: 27 Feb 2000 09:31:34
Message: <slrn8bibqr.2dt.sjlen@zero-pps.localdomain>
On Sat, 26 Feb 2000 20:36:16 -0600, Robert Chaffe <a0003738@airmail.net> wrote:
>A little while ago there was a discussion of a maze pattern.
>Well, the attached is a single CSG object, not a pattern, but it was
>my first experiment with macros.
>Worked out pretty well, but the parsing time is a tad high.
>----------
>Resolution 512 x 384
>Time For Parse:    0 hours 22 minutes  57.0 seconds (1377 seconds)
>Time For Trace:    0 hours  9 minutes  54.0 seconds (594 seconds)
>    Total Time:    0 hours 32 minutes  51.0 seconds (1971 seconds)
>
>Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
>----------
>
>Note that there is exactly one true path through the maze.
>
>The macro takes parameters for number of rows and columns, and
>a seed value for the random number generation.
>
>Still need to work on:
>- Splitting generation of data and creation of object, using a file to
>store the data (to reduce parsing time between rendering attempts).
>- Options for wall thickness and height, and for path width.
>- Expanding my algorithm for a hexagonal shape (no promises!).
>
>Any interest?

Yes.

Saving data to file is a good idea, especially for those fly over
animations. 

There doesn't appear to be a way in,  so I couldn't do the 
puzel, as I didn't know where the start point and end point
was.  



-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

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