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From: H E  Day
Subject: Re: The one and only "preview". (65kbu)
Date: 16 Apr 2000 22:06:57
Message: <38FA7111.3B43E58B@fci.net>
> Nice piece of POV art, it's very good.  I

Hmm.  I was going for "excellent".  Seems I have work to do.

> I thought the drunk was a Martian war machine huddled up into that corner
> because of the green cap (I guess it is a cap), seemingly with a cardboard box
> under it.  Tough to see well.

Fixed that with a slight spotlight.  Now it looks really cool.

--
H.E. Day


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From: David Fontaine
Subject: Re: The one and only "preview". (65kbu)
Date: 16 Apr 2000 22:16:13
Message: <38FA7382.E767ADF0@faricy.net>
Quite honestly perhaps one of the best IRTC entries I have ever seen. I envy
your skill.
I like the industrial-slum motiff, too.

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: David Heys
Subject: Re: The one and only "preview". (65kbu)
Date: 17 Apr 2000 11:59:28
Message: <38fb34e0@news.povray.org>
Hey H.E.,

Great image! I really shouldn't be looking at it, as I'm a panel judge, but
since you're still tweeking it, I guess it's o.k. <grin>

Couple of suggestions...

1) Add a touch of variance between the two bots. I don't mean make different
parts on each. What I mean is move the blue camera lens a bit on one to make
it different from the other. Extend the armatures on the front bot. Things
like that.

2) You've got some nice weathering on the bullboards, but the basic shape is
too perfect. Maybe have part of the POV ad peeling up off the board? Maybe
crumple a corner of one of them?

Overall the scene is wonderful. I look forward to the completed scene.

David


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From: Chris Huff
Subject: Re: The one and only "preview". (65kbu)
Date: 17 Apr 2000 21:37:47
Message: <chrishuff_99-E49780.20403117042000@news.povray.org>
In article <38FA54AF.BB35E03B@kivisalo.net>, Kari Kivisalo 
<kar### [at] kivisalonet> wrote:

> Can MP4 do motion blur if the object just rotates around an axis?

Yes. MegaPOV motion blur can blur any kind of motion, you just have to 
move/change the object by using the clock variable.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: Bob Hughes
Subject: Re: The one and only "preview". (65kbu)
Date: 18 Apr 2000 03:31:33
Message: <38fc0f55$1@news.povray.org>
"Chris Huff" <chr### [at] yahoocom> wrote in message
news:chrishuff_99-E49780.20403117042000@news.povray.org...
| In article <38FA54AF.BB35E03B@kivisalo.net>, Kari Kivisalo
| <kar### [at] kivisalonet> wrote:
|
| > Can MP4 do motion blur if the object just rotates around an axis?
|
| Yes. MegaPOV motion blur can blur any kind of motion, you just have to
| move/change the object by using the clock variable.

No, not entirely true.  It won't do a spin on axis very well really.  The object
tends to disappear, becoming transparent.  I had thought about using a duplicate
object inside the motion blurred one but then the texture probably needs to be
null so as not to see a non-spinning object also.  What such a thing needs then
is a motion blurred texture only which seems to be alright.  A spinning texture
alone works out well until you use any other motion which over-rides the texture
making it unneccessary at a certain point.

Bob


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From: Greg M  Johnson
Subject: Re: The one and only "preview". (65kbu)
Date: 18 Apr 2000 07:17:38
Message: <38FC434A.FF8D7879@my-dejanews.com>
It is epic.

It is photorealistic, but not photorealistic for photorealistic sake. It has a
cool, consistent style of construction. It's neat that you didn't have to
worry about the looks of your sky as it fills up 2/3 of your image--a problem
I'm always struggling with.

BUT:  what are these things? Hats? Patrol robots? Robot citizens? Street
lights?????????????????

H.E. Day wrote:

> Yes, here it is.  I thought that this group deserved and preview of my
> next IRTC entry.  Take note that this is reduced image size (640x480)
> and file size.  I still think the drunk in the lower left corner needs
> work, maybe some beer bottles and cans scattered around.  Also the
> details are not all here.  When in doubt add hanging wires. :)
> Please comment!
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Nathan Kopp
Subject: Re: The one and only "preview". (65kbu)
Date: 20 Apr 2000 08:43:56
Message: <38fefb8c$1@news.povray.org>
Bob Hughes <per### [at] aolcom?subject=PoV-News:> wrote ...

> No, not entirely true.  It won't do a spin on axis very well really.  The
object
> tends to disappear, becoming transparent.

My axis-spin test worked.  Do you have a small scene or an image that shows
it not working?  If there's a bug, I'd like to fix it.  Thanks.

-Nathan


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From: Nathan Kopp
Subject: Re: The one and only "preview". (65kbu)
Date: 20 Apr 2000 08:50:38
Message: <38fefd1e$1@news.povray.org>
H.E. Day <hed### [at] fcinet> wrote in message news:38FA2078.1263D2A6@fci.net...
> Yes, here it is.  I thought that this group deserved and preview of my
> next IRTC entry.  Take note that this is reduced image size (640x480)
> and file size.  I still think the drunk in the lower left corner needs
> work, maybe some beer bottles and cans scattered around.  Also the
> details are not all here.  When in doubt add hanging wires. :)
> Please comment!

Very nice!  It was for images like this that the soft_glow effect was
created (you used soft_glow, correct?).  :-)

The water(?) in the lower-right corner needs improvement, though.

-Nathan


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From: Jerome
Subject: Re: The one and only "preview". (65kbu)
Date: 21 Apr 2000 08:20:05
Message: <39004772.8BE6FD60@iname.com>
Nathan Kopp wrote:
> 
> Very nice!  It was for images like this that the soft_glow effect was
> created (you used soft_glow, correct?).  :-)
> 
	BTW, I wanted to try soft_glow yesterday and it failed
("failed to allocate ~500M memory"...). I'm using megapov
0.4 for linux. Is that a known problem or is it something I
did wrong or...?

		Jerome
-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Bob Hughes
Subject: Re: The one and only "preview". (65kbu)
Date: 21 Apr 2000 09:26:47
Message: <39005717@news.povray.org>
Just to state it here, I emailed Nathan about what I said along with a older
animation.
 I swear to you that I had just previously rendered a spinning top which showed an
invisibility throughout if only spun (rotated) and not translated.
I was proving to myself the facts of my earlier reply on this subject.
 Not something in the way where the sides are faintly there but through the whole
object.
Until I rotated the texture instead it was doing that, I know it.
But alas it's like it changed; I know it couldn't but somehow it's different.
Maybe I changed something else about it but until I find out what it remains a bad
call
on my part.  Seemingly all is okay with MegaPov 0.4 'motion_blur'.
Wanted to let all know I appear to have cried wolf! 3rd time or more :-)

Bob

"Nathan Kopp" <Nat### [at] Koppcom> wrote in message news:38fefb8c$1@news.povray.org...
|
| Bob Hughes <per### [at] aolcom?subject=PoV-News:> wrote ...
|
| > No, not entirely true.  It won't do a spin on axis very well really.  The
| object
| > tends to disappear, becoming transparent.
|
| My axis-spin test worked.  Do you have a small scene or an image that shows
| it not working?  If there's a bug, I'd like to fix it.  Thanks.
|
| -Nathan
|
|


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