|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Just a little something I whipped together using height fields and
procedural texturing. The HF's themselves were created using procedural
texturing, so the whole thing is POV friendly. The more ambitious types
would even use MegaPOV to skip the middleman altogether, and generate
the HF "on the fly".
I'm planning on using this in my IRTC entry, so I'm a bit hesitant about
releasing the code.. What to do, what to do?
Simon
Post a reply to this message
Attachments:
Download 'wall1.jpg' (71 KB)
Preview of image 'wall1.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm really new, so you send me the code, I'm making a building form a online
comic strip.
Simon de Vet wrote:
> I'm planning on using this in my IRTC entry, so I'm a bit hesitant about
> releasing the code.. What to do, what to do?
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
"Yub-Yub!" Lt. Kettch
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wait till after the IRTC then release the code! Great bricks.
Mick
--
*************************************************************
http://www.mhazelgrove.fsnet.co.uk/index.hml
*************************************************************
"Simon de Vet" <sde### [at] istarca> wrote in message
news:38F### [at] istarca...
> Just a little something I whipped together using height fields and
> procedural texturing. The HF's themselves were created using procedural
> texturing, so the whole thing is POV friendly. The more ambitious types
> would even use MegaPOV to skip the middleman altogether, and generate
> the HF "on the fly".
>
> I'm planning on using this in my IRTC entry, so I'm a bit hesitant about
> releasing the code.. What to do, what to do?
>
> Simon
>
----------------------------------------------------------------------------
----
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Good work. It could use a brighter light; this low contrast makes it hard to
see details. Perhaps it's my monitor? I never know if what I'm sending out
looks good on other people's monitors or not....
Simon de Vet wrote:
> Just a little something I whipped together using height fields and
> procedural texturing. The HF's themselves were created using procedural
> texturing, so the whole thing is POV friendly. The more ambitious types
> would even use MegaPOV to skip the middleman altogether, and generate
> the HF "on the fly".
>
> I'm planning on using this in my IRTC entry, so I'm a bit hesitant about
> releasing the code.. What to do, what to do?
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
No don't listen to him... release the code release the code!!!!!
Mick Hazelgrove <mha### [at] mindaswinternetcouk> wrote in article
<38f82156@news.povray.org>...
> Wait till after the IRTC then release the code! Great bricks.
>
> Mick
>
> --
> *************************************************************
> http://www.mhazelgrove.fsnet.co.uk/index.hml
>
> *************************************************************
> "Simon de Vet" <sde### [at] istarca> wrote in message
> news:38F### [at] istarca...
> > Just a little something I whipped together using height fields and
> > procedural texturing. The HF's themselves were created using procedural
> > texturing, so the whole thing is POV friendly. The more ambitious types
> > would even use MegaPOV to skip the middleman altogether, and generate
> > the HF "on the fly".
> >
> > I'm planning on using this in my IRTC entry, so I'm a bit hesitant
about
> > releasing the code.. What to do, what to do?
> >
> > Simon
> >
>
>
>
----------------------------------------------------------------------------
> ----
>
>
>
>
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |