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Good work. It could use a brighter light; this low contrast makes it hard to
see details. Perhaps it's my monitor? I never know if what I'm sending out
looks good on other people's monitors or not....
Simon de Vet wrote:
> Just a little something I whipped together using height fields and
> procedural texturing. The HF's themselves were created using procedural
> texturing, so the whole thing is POV friendly. The more ambitious types
> would even use MegaPOV to skip the middleman altogether, and generate
> the HF "on the fly".
>
> I'm planning on using this in my IRTC entry, so I'm a bit hesitant about
> releasing the code.. What to do, what to do?
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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