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Hi. I made a couple tiny modifications to Gilles' grass include. I made it
so that using trace() you could place the patches over a height field. My
example here uses blobs to make the heightfield. It turned out nicely. I say
"Ode to the MaXeR" because he is the one that got me inspired with his
animation of a thunderstorm over a field with a sword in it. I used the same
aspect ratio he uses to render mine. It's supposed to be a night scene, so I
have no justification for the lighting. I'll work on it some other time.
Enjoy.
Post a reply to this message
Attachments:
Download 'blobs&grass.jpg' (138 KB)
Preview of image 'blobs&grass.jpg'
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Cool. I like the grass. Now if there was a way to make includes work with
Moray....
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"TonyB" <ben### [at] panamac-comnet> wrote in message
news:38d66a37@news.povray.org...
> Hi. I made a couple tiny modifications to Gilles' grass include. I made it
> so that using trace() you could place the patches over a height field. My
> example here uses blobs to make the heightfield. It turned out nicely. I
say
> "Ode to the MaXeR" because he is the one that got me inspired with his
> animation of a thunderstorm over a field with a sword in it. I used the
same
> aspect ratio he uses to render mine. It's supposed to be a night scene, so
I
> have no justification for the lighting. I'll work on it some other time.
> Enjoy.
>
>
>
Post a reply to this message
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Mike Weber wrote:
>
> Cool. I like the grass. Now if there was a way to make includes work with
> Moray....
It would work better if you could get Moray to work with includes :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Hmmm... Or that Moray had a quick way to create grass without creating 3000
objects..
--
Mike
wk: mik### [at] pyxiscom www.pyxis.com
hm: mwe### [at] sciticom www.geocities.com/mikepweber
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38D68F64.CC99C09E@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > Cool. I like the grass. Now if there was a way to make includes work
with
> > Moray....
>
> It would work better if you could get Moray to work with includes :)
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Good ole Willi Hammes. He does good work.
Anywaaaay, this is an interesting image, but I think it could gain a lot from a
very dim sky_sphere.
And a bit more variation in coloring and lightness in the grass would be good.
--
H.E. Day
Post a reply to this message
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Mike Weber wrote:
>
> Cool. I like the grass. Now if there was a way to make includes work with
> Moray....
>
> --
> Mike
Scene | Settings > "Includes" Tab. Essential knowledge if you like
to add the power of hand coding to a Moray scene. (No need to use
one or the other...)
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i'll make it wuick. give it a dim blueish purple light zoom out a bit and like
H.E. Day said give it a dim sky sphere using some gradients and clouds of some
kind but just so you cna barely see it and then add one of several random image
maps to the grass some helathy some not make the grass more dense and make it
sway like waves with the wind :) that should take you a few days
TonyB wrote:
> Hi. I made a couple tiny modifications to Gilles' grass include. I made it
> so that using trace() you could place the patches over a height field. My
> example here uses blobs to make the heightfield. It turned out nicely. I say
> "Ode to the MaXeR" because he is the one that got me inspired with his
> animation of a thunderstorm over a field with a sword in it. I used the same
> aspect ratio he uses to render mine. It's supposed to be a night scene, so I
> have no justification for the lighting. I'll work on it some other time.
> Enjoy.
>
> [Image]
Post a reply to this message
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>Anywaaaay, this is an interesting image, but I think it could gain a lot
from a
>very dim sky_sphere.
It actually has a radius 1000 sphere with a sky. Is it too dim, then?
>And a bit more variation in coloring and lightness in the grass would be
good.
Yeah, I just remember that grass does that while looking out the window of
my university at the playing field.
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On Mon, 20 Mar 2000 20:52:28 -0500, "TonyB"
<ben### [at] panamac-comnet> wrote:
>It actually has a radius 1000 sphere with a sky. Is it too dim, then?
Or does it not have a pigment supplied? :)
Peter Popov
pet### [at] usanet
ICQ: 15002700
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Way to go Tony! I like the feel of this image. Makes me want to take a walk out
into the grass and down the valley... too bad there are no grassy valleys close
to here (darned suburban communities).
I think the image could use moon and starlight instead of the big unnatural one.
Yes, a nice, soft moonlight would be most excellent!
TonyB wrote:
> Hi. I made a couple tiny modifications to Gilles' grass include. I made it
> so that using trace() you could place the patches over a height field. My
> example here uses blobs to make the heightfield. It turned out nicely. I say
> "Ode to the MaXeR" because he is the one that got me inspired with his
> animation of a thunderstorm over a field with a sword in it. I used the same
> aspect ratio he uses to render mine. It's supposed to be a night scene, so I
> have no justification for the lighting. I'll work on it some other time.
> Enjoy.
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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