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From: H E  Day
Subject: StarFleet Blobs (Very big)
Date: 10 Mar 2000 20:50:13
Message: <38C9A445.2217871D@fci.net>
No, not the aliens.  The ships!  I've been wanting to do this for some
time, and I think the semifinished model compares very favorably with
the model used on the actual shows and movies.
(http://www.west.net/~brandonm/worlds.htm)
Anywaaay, this model uses the trace() function extensively.  When I say
extensively, I really, really, mean it.  I also used the new blob
pattern to selectively, well, select areas on the surface to texture.
And, yes, I did use the base texture from my Cruiser pic.
Took about a half hour to hour per pic to render.  Spent about 3 days on
the modeling and texturing.
Comments? Suggestions? Jobs? :)

--
H.E. Day


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From: Noah A
Subject: Re: StarFleet Blobs (Very big)
Date: 10 Mar 2000 22:05:42
Message: <38C9B88B.F4B527FC@powersurfr.com>
i rrreeaaalllyyy hate you ;) heheheh another great work by the amazing mr. day

"H.E. Day" wrote:

> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]


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From: Jay Raney
Subject: Re: StarFleet Blobs (Very big)
Date: 10 Mar 2000 22:46:09
Message: <38C8FC70.671A65E@usit.net>
Wow, this looks great
Your use of image maps is very effective.
With such a nice portfolio, you could easily get hired as a sci-fi designer.
Keep up the good work.

Jay Raney

"H.E. Day" wrote:

> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]  [Image]  [Image]  [Image]


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From: Ross Litscher
Subject: Re: StarFleet Blobs (Very big)
Date: 10 Mar 2000 22:58:32
Message: <38c9c468@news.povray.org>
Criticism:

I don't really like the lights on the ship. I mean, the windows or whatever
they are (the blue things). On the dark side of the ship they look
appropriate, er well, decent atleast. If they are windows, then i actually
don't think they fit quite right. If they are just lights, then they look
alright, but only on the dark parts of the ship. Where the ship is
illuminated, they look like they were drawn on with markers.

I guess the same goes for the ships texture. It looks fsking awesome in the
lowlight areas of the ship, but looks a little too plast[icky] in the well
lit areas.

All this of course with a grain of salt (or whatever the saying is) because
I couldn't do any better. Well, I don't have the patience to try anyway. I'd
like to comment on the actual modeling of this. I am not familiar with the
original and i didn't bother to follow the link you gave, but this is a very
fine modeling job. I really dig the concavity in the rear fins of the ship.


I figure most people here will just comment on how brilliant this is and how
amazing your ship modeling skills are. A little constructive criticism never
hurts. I'm sure we'll see a finished version in the near future. I look
forward to it.


ross.


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From: H E  Day
Subject: Re: StarFleet Blobs (Very big)
Date: 10 Mar 2000 23:03:43
Message: <38C9C452.B7317E02@fci.net>
> Criticism:
>
> I don't really like the lights on the ship. I mean, the windows or whatever
> they are (the blue things). On the dark side of the ship they look
> appropriate, er well, decent atleast. If they are windows, then i actually
> don't think they fit quite right. If they are just lights, then they look
> alright, but only on the dark parts of the ship. Where the ship is
> illuminated, they look like they were drawn on with markers.

Easy to fix.


> I guess the same goes for the ships texture. It looks fsking awesome in the
> lowlight areas of the ship, but looks a little too plast[icky] in the well
> lit areas.

Ditto.

> A little constructive criticism never
> hurts.

Nope. It doesn't.

--
H.E. Day


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From: Lt  Kettch
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 00:03:55
Message: <38C9D41C.F6102CAA@aol.com>
Everything looks good except for the Engine Pods (what is the Technical
name?)


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From: Phil Clute
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 00:07:41
Message: <38C9D509.AEBD31E1@tiac.net>
I agree with Ross about the windows; and I think some of the panels
(the checkered texture)are a bit too dark, they don't blend very well.
Other than that, it's very cool as usual. I really like the warp
nacells.
-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Darcy Johnston
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 00:20:09
Message: <38c9d789$1@news.povray.org>
I agree with much of Ross' critisisms, but I would add that it seems as if
the ambient portion of the windows' texture is too high, so there seems ot
be lack of depth to them. But as was already mentioned, I highly doubt I
could do better. :)

One question somewhat off topic: You mentioned some time ago that you were
attempting to create a tutorial on using blobs. I was wondering how that was
coming along? Any chance we may see it soon? And in the interim, are there
any basic hints you could offer to get us started? This is a area of Povray
in which I really lack any skill. Also, any insight you could offer on how
you do create your textures might also be quite helpfull.

Thank you again for sharing your work,
Darcy

H.E. Day <hed### [at] fcinet> wrote in message news:38C9A445.2217871D@fci.net...
> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)


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From: Jon A  Cruz
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 01:09:20
Message: <38C9E465.C47FD736@geocities.com>
"H.E. Day" wrote:

> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)

Now now, Mr. Day.

You know that scanning in and posting professional books will probably get
you in trouble.

;-)

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


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From: Jon A  Cruz
Subject: Re: StarFleet Blobs (Very big)
Date: 11 Mar 2000 01:15:36
Message: <38C9E5DD.2B38471@geocities.com>
"H.E. Day" wrote:

> > Criticism:
> >
> > I don't really like the lights on the ship. I mean, the windows or whatever
> > they are (the blue things). On the dark side of the ship they look
> > appropriate, er well, decent atleast. If they are windows, then i actually
> > don't think they fit quite right. If they are just lights, then they look
> > alright, but only on the dark parts of the ship. Where the ship is
> > illuminated, they look like they were drawn on with markers.
>
> Easy to fix.
>
> > I guess the same goes for the ships texture. It looks fsking awesome in the
> > lowlight areas of the ship, but looks a little too plast[icky] in the well
> > lit areas.
>
> Ditto.
>
> > A little constructive criticism never
> > hurts.
>
> Nope. It doesn't.
>

Hmmm. Definitely getting better. I think the lighting was the one thing I
pointed out a little while back that he could change a little. The rest is still
very good, and I can get picky (you should see me tear into my own stuff).

Hmmm. Nice, but can he do the USS Applepies?

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


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