POV-Ray : Newsgroups : povray.binaries.images : StarFleet Blobs (Very big) : Re: StarFleet Blobs (Very big) Server Time
3 Oct 2024 00:31:11 EDT (-0400)
  Re: StarFleet Blobs (Very big)  
From: Darcy Johnston
Date: 11 Mar 2000 00:20:09
Message: <38c9d789$1@news.povray.org>
I agree with much of Ross' critisisms, but I would add that it seems as if
the ambient portion of the windows' texture is too high, so there seems ot
be lack of depth to them. But as was already mentioned, I highly doubt I
could do better. :)

One question somewhat off topic: You mentioned some time ago that you were
attempting to create a tutorial on using blobs. I was wondering how that was
coming along? Any chance we may see it soon? And in the interim, are there
any basic hints you could offer to get us started? This is a area of Povray
in which I really lack any skill. Also, any insight you could offer on how
you do create your textures might also be quite helpfull.

Thank you again for sharing your work,
Darcy

H.E. Day <hed### [at] fcinet> wrote in message news:38C9A445.2217871D@fci.net...
> No, not the aliens.  The ships!  I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively.  When I say
> extensively, I really, really, mean it.  I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render.  Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)


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