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From: Steven Pigeon
Subject: Planet with Rings
Date: 6 Mar 2000 15:19:52
Message: <38C41292.2A9D67BF@iro.umontreal.ca>
Have anyone work'd out a good planetary ring texture?


Best,

    S.

--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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planete.jpg


 

From: DirkBoy
Subject: Re: Planet with Rings
Date: 6 Mar 2000 16:03:12
Message: <38c41d10$1@news.povray.org>
What you've got there isnt bad, if you were to remove the reflection on it.
They should be dull.

--
Dirk

------------------------------------------------------------------
      -=<dir### [at] lemongeckoorg>=- -=<http://lemongecko.org>=-

   "The line noise is visually encapsulated into a small pill
     that's easy to swallow"  --O'Reilly's Programming Perl

  No PGP. Nothing I do is that important. This was an ASCII sig.
------------------------------------------------------------------

"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:38C41292.2A9D67BF@iro.umontreal.ca...
>
>
> Have anyone work'd out a good planetary ring texture?
>
>
> Best,
>
>     S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>


----------------------------------------------------------------------------
----


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From: Noah A
Subject: Re: Planet with Rings
Date: 6 Mar 2000 19:10:20
Message: <38C44967.9EC3A0DF@powersurfr.com>
add an alpha map like thng to this and use crackle scaled down really small

Steven Pigeon wrote:

> Have anyone work'd out a good planetary ring texture?
>
> Best,
>
>     S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Noah A
Subject: Re: Planet with Rings
Date: 6 Mar 2000 19:11:28
Message: <38C449AB.AF7FABD1@powersurfr.com>
also reflection is fine what if it was a metalic based ring? no polution from
dirt on the metal and it would be slightly glossed, just use mega pov blurred
reflection

Steven Pigeon wrote:

> Have anyone work'd out a good planetary ring texture?
>
> Best,
>
>     S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>   ------------------------------------------------------------------------
>  [Image]


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From: mr art
Subject: Re: Planet with Rings
Date: 6 Mar 2000 19:17:30
Message: <38C44AAE.C8FE2BF0@gci.net>
What are the circle and line symbols over the planet
for?

Steven Pigeon wrote:
> 
> Have anyone work'd out a good planetary ring texture?
> 
> Best,
> 
>     S.
> 
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Sigmund Kyrre Aas
Subject: Re: Planet with Rings
Date: 6 Mar 2000 19:36:08
Message: <38C44EAB.4EB695E4@stud.ntnu.no>
Steven Pigeon wrote:
> 
> Have anyone work'd out a good planetary ring texture?
> 
> Best,

This isn't bad at all. The rings on "our" planets vary greatly, so I can't see
why these shouldn't be just as possible. Well, I'm not sure if you that strong
highlight is realistic. And ambient should be 0 for planets.

I've made a fairly detailed Saturn ring texture, but I don't think you can use
it for anything else. It's in the binaries.scene-files group if you're
interested, posted 28.11.99. It's also available from 
http://www.stud.ntnu.no/~as/down.

sig.


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From: SamuelT 
Subject: Re: Planet with Rings
Date: 6 Mar 2000 21:47:01
Message: <38C4701D.A2873E34@aol.com>
Here's an image of what I would do. You will need the SuperPatch or MegaPov to
use it, though.

Here's the code for the ring:

disc{
 <0,0,0>,<0,1,0>,10,6
 pigment{
  function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
  scale .4
  color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
 }
 finish{
  ambient 0
  diffuse 1.5
 }
}

Steven Pigeon wrote:

> Have anyone work'd out a good planetary ring texture?
>
> Best,
>
>     S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>   ------------------------------------------------------------------------
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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Attachments:
Download 'ringed.jpg' (13 KB)

Preview of image 'ringed.jpg'
ringed.jpg


 

From: Mike Williams
Subject: Re: Planet with Rings
Date: 7 Mar 2000 01:10:54
Message: <Yu8xECA$kFx4EwAR@econym.demon.co.uk>
Wasn't it Noah A who wrote:
>also reflection is fine what if it was a metalic based ring? no polution from
>dirt on the metal and it would be slightly glossed, just use mega pov blurred
>reflection

Each individual particle might reflect, but those reflections would be
in totally random directions because the particles are oriented
randomly. Take a look at a pile of iron filings.

-- 
Mike Williams * ##
Gentleman of Leisure


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From: Peter Popov
Subject: Re: Planet with Rings
Date: 7 Mar 2000 02:40:07
Message: <YbHEOCyT0e9g6HUbjZfGk3uJmCVv@4ax.com>
On Tue, 7 Mar 2000 01:19:59 +0000, Mike Williams <mik### [at] nospamplease>
wrote:

>Each individual particle might reflect, but those reflections would be
>in totally random directions because the particles are oriented
>randomly. Take a look at a pile of iron filings.

Isn't this precisely how blurred reflection in MegaPOV works?


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Steven Pigeon
Subject: Re: Planet with Rings
Date: 7 Mar 2000 19:32:26
Message: <38C59F76.A5401909@iro.umontreal.ca>
Sigmund Kyrre Aas wrote:

> Steven Pigeon wrote:
> >
> > Have anyone work'd out a good planetary ring texture?
> >
> > Best,
>
> This isn't bad at all. The rings on "our" planets vary greatly, so I can't see
> why these shouldn't be just as possible. Well, I'm not sure if you that strong
> highlight is realistic. And ambient should be 0 for planets.

Actually, it is 0. But on the other hand earth shines quite a lot. It doesreflect
~39% of the light it receives. A ring in low orbit would have a
good 'earth shine'. If the moon does, after all...


>
>
> I've made a fairly detailed Saturn ring texture, but I don't think you can use
> it for anything else. It's in the binaries.scene-files group if you're
> interested, posted 28.11.99. It's also available from
> http://www.stud.ntnu.no/~as/down.
>
> sig.



--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


Post a reply to this message

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